Tag Archives: Nintendo

Hyrule Warriors Definitive Edition Review

Hyrule Warriors: Definitive Edition Review – Written by Jose Vega

Purchased product for the review.

In 2014, Nintendo along with Koei Tecmo, Omega Force and Team Ninja teamed up to give us a little game called Hyrule Warriors. Taking the Dynasty Warriors (or Musou series) formula and incorporate Legend of Zelda characters has made the game a must-buy for anyone who had a Wii U. Two years later, Hyrule Warriors goes to handheld territory with Hyrule Warriors Legends. It was all right despite many problems that plagued it. Now in 2018, Nintendo announced that they were bringing Hyrule Warriors to the Switch in the form of Hyrule Warriors Definitive Edition. Taking all the content from the previous versions and putting it into one big package, does it deliver? Is this the best version of Hyrule Warriors? Let’s find out.

The plot details Link and his allies trying to save Hyrule from a sorceress named Cia. Cia ultimately uses the Triforce to bring out areas from previous Zelda games in an attempt to resurrect her master, Ganondorf. Eventually it all culminates in a fight to save Hyrule from this evil and many others who threaten them.

It’s a simple Zelda story at best and it makes sense. All players would prefer to do is get into the action. The story at least follows at a good pace from start to finish. Not only that but this game also includes additional tales that focus on other characters such as Cia and Linkle. It helps make the game feel complete and I like it.

If you’ve played a Mosou game then you will feel right at home with Hyrule Warriors Definitive Edition. The game is still fun to play and easy to get into. Legend Mode is the game’s story mode where you complete the story using various characters from the Zelda series. Definitive Edition includes every scenario from the previous games. It also comes with multiple difficulties for players to challenge themselves with. Free Play is the same as Legend but you can choose any character you wish. Adventure Mode has you taking part in battles to earn Rewards for your characters. Some rewards can only be found after using an Item Card on it. All the content from the previous Hyrule Warriors games are in here, giving players a lot to do and acquire. With Definitive Edition, you can buy item cards once you find one in the world making things a lot easier and less of a grind. Challenge Mode lets you test your mettle with various battle scenarios. The game also has a “My Fairy” Mode where you can check out any fairies you find in the Adventure Mode and customize them however you like. It was a mode that was in the 3DS version but now incorporated here, meaning the fairies look a lot better in HD.

Much of the gameplay from the previous Hyrule Warriors games are in this one so players won’t have to worry about anything new. Not only that but the game’s presentation is a step up from the original. Compared to the Wii U and 3DS versions, this game runs at 1080p in 60 fps in TV mode. Multiplayer is also in this game with 2-player split screen and it can be done on one Switch console, both in TV mode and on the device. A big step up from the Wii U version so now both players can play the game on one screen instead of relying on the screen and gamepad. Legend Mode will take players 10-12 hours to beat and with multiple difficulties, Gold Skulltulas to collect and a Very Hard mode after completing it raises it even further. Adventure Mode will take the length and raise it up to the hundreds. It’s a game that you won’t put down.

The game is still great to look at and with the increased resolution makes it better. Like the previous games, there’s no voice acting. The game’s cutscenes are good to watch and the music is still stellar. I honestly have no complaints with the game. Sure there will be instances where grinding to get materials can be a bother but it alleviates since you are going to kick butt with Zelda characters. Opinions, I know but from my personal experience, I enjoyed this game.

Nintendo made the right choice in bringing Hyrule Warriors to the Switch. A game that is a lot of fun to play but has so much to do that people will spend hours on to make it possible. Plus with 1080p resolution and 60 fps, it’s an amazing game. If you missed out on this game and you have a Switch, this game is a definitive recommendation. It’s worth the full $60 price and with all the content it has I can’t say it enough. This is the true Hyrule Warriors experience hands down. I highly recommend this.

I give Hyrule Warriors: Definitive Edition a solid 9 out of 10. It is a must-buy game and earns my seal of approval.

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Xenoblade Chronicles 2 Review

Xenoblade Chronicles 2 Review – Written by Jose Vega

Product provided by Nintendo for the purpose of review.

In 2010, a little game called Xenoblade Chronicles was released for the Nintendo Wii. It was a game that wouldn’t come to America until 2012. It met with not only critical acclaim but also commercial success. Last January, Nintendo announced that a new Xenoblade game would be coming to their new console, the Nintendo Switch. It would be known as Xenoblade Chronicles 2. It would come out 11 months later, serving as a sequel to the first game. The question now is this… does it hold up well against its predecessor?

The game’s story centers on Rex, a 15-year old salvager who is offered a job to recover a large, ancient ship. Accompanied by several Drivers, he wanders off only to find a strange sword and a mysterious girl. Approaching it, he is killed by Jin but then the girl, Pyra offers him a second chance. The only catch is that he takes her to a place called Elysium. He accepts and soon become Pyra’s driver. After a clash, Rex and Pyra go on a journey. They meet many friends, foes and people in their travels, culminating in a fight against good and evil for the fate of their home in Alrest.

Games like this offer much in terms of plot and this is no exception. The game’s story was intriguing, intense and it had me wanting more. From start to finish, it was great. By the time it’s over, you’ll be shedding tears. From my personal experience, it already had and then some.

Xenoblade 2’s gameplay is similar to the original in many aspects. You control a party of three characters traveling through the world of Alrest. It’s split between two styles: field and battle. In the field, you travel around many places where you can accept quests, go to town to buy supplies, find treasure, salvage and in many cases encounter monsters. Sometimes when you explore, you unlock areas that you can be able to travel to quickly. The game has fast travel and it’s a welcome feature in case the journey becomes a slog. Battle is where things play out similar to the original. Your party attacks anything automatically but you have to manage how your character performs. Since you have a total of five party members, Monolith Soft decided to compensate by giving each party member, or Driver, access to specialized being called Blades.

Blades are Xenoblade 2’s main focus. You obtain them from using special items called Core Crystals. When you use one, it goes into a lottery-like system where some cases you get a common Blade and sometimes, you can get a Blade that is rare. Rare Blades are beings that not only have personalities but also provide in terms of battle and on the field. They come in three categories: Attacker, Healer and Tank. They provide support for Drivers and in some cases assist in delivering powerful attacks. Players who devote time in building Trust with the blades can unlock improvements to their respective stats via Affinity Chart but also access to quests that go deep into each Blade. Blades also have a use on the Field with various techniques that help their Drivers do a variety of things like solve puzzles, find hidden areas, etc. They’re also helpful when Blade Combos and Chain Attacks go into play. Blade Combos are powerful attacks that can deal heavy damage and with the right combination can seal away effects that can be beneficial to the party. Chain Attacks return from the previous game but it also integrates into Blade Combos. Dealing the right elemental damage can lead to an Orb shattering and causing an Elemental Burst. This extends the chain attack and it can lead to serious damage if used well enough.

Blades also have another use and it’s in the form of Merc Missions. You can send out Blades that are not in use on missions where they can go and complete jobs. They lead to not only good rewards but also boosts toward their stats. Missions also depend on a town’s development level so if you want access to more missions, you need to do more things in the town you’re in.

A game like Xenoblade Chronicles 2 is going to take players hours to beat. Truth be told, expect to spend more than 100 hours, maybe more. DLC is included as well but unlike other games, the DLC for Xenoblade 2 offer not only more quests but also items that can be helpful on your journey. New Game + extends the length even more, offering players even more to do to the point where players can get special Blades. Xenoblade 2 offers so much for a $60 game and that’s saying a lot.

As far as presentation goes, the game is truly amazing. Although the game doesn’t run at 60fps, only 30, it’s still just as good. The transitions from field to battle are seamless and immediate. Characters look good with some though feeling like they cater to people who like anime and such. Not that it’s a bad thing. Voice acting is good in some areas though sometimes it can lead to some questionable things. Thankfully the game also comes with dual voice acting, English and Japanese. Japanese came as a free DLC. Again, not a bad thing but if you feel the English isn’t your liking, there’s an alternative. Where do I even start with the music? The music is awesome. Yasunori Mitsuda along with ACE, Kenji Miramatsu and Manami Kiyota deliver a soundtrack that is gold. Pure gold. Some tunes are outright addicting to listen to and gets you pumped for more. I personally love it.

But for as much as I enjoy the game for all its positives, there are also a bit of criticisms. This game will make you grind to get stronger… a lot. The game’s difficulty can go from being normal to difficult at the drop of a hat. There are many instances where it happens and for players, it can turn them off. Sure a bit of planning can help but yeah, that I feel is one thing that disappointed me. Also the game kind of follows some of the many tropes that are seen in stuff like anime and manga. It’s not bad but I feel it hampered the game’s plot a little. This shouldn’t stop players from enjoying a game as grand as this.

Overall, Xenoblade Chronicles 2 took everything that made the first game great and multiplied it ten-fold. The story intriguing, the gameplay and battle system are easy to get into and in some cases really addicting, it’s presentation is solid with bonus points going to its rocking soundtrack and then some. Had it not be for its criticisms, I would say the game would deserve all the praise and more. Regardless if you own a Switch, this is one journey you don’t want to miss out on. I promise you that.

I give Xenoblade Chronicles 2 a 9.5 out of 10. This game is worth the full purchase price and then some. It earns my personal seal of approval hands down!

Donkey Kong Country Tropical Freeze Review

Donkey Kong Country Tropical Freeze Review – Written by Jose Vega

Purchased product for the purpose of this review.

The Nintendo Wii U may have been an utter failure but it was home to games that were pretty good. In 2014, Nintendo and Retro Studios released Donkey Kong Country Tropical Freeze. The sequel to 2008’s Donkey Kong Country Returns, the game had a mixed reception. Not only that but it was hampered due to being on a console few people were interested in, as well as some controversy. In recent times, Nintendo has been on a roll releasing updated ports of Wii U titles in the hopes of garnering interest. It paid off with games like Bayonetta 1 & 2 as well as Pokken Tournament DX. Now another game joins the Switch library as Tropical Freeze makes a return. Will the addition of Funky Mode make the game any better than it already has?

Since the game is a port of a Wii U title, the plot hasn’t changed. On DK Island, Donkey Kong is celebrating his birthday with his family. Everything’s going well until the arrival of a threat that brings in the chill. The Snowmads arrive, driving the Kongs out of their home and turning the island into a winter wonderland. Far from their home, it’s up to DK and his family to travel from island to island in hopes of driving the Snowmad tribe away and restore their home. It’s a simple plot that serves to get the game going. Nothing special.

Gameplay in Tropical Freeze is similar to the Wii U version except with the Switch, you have access to three different control options: Switch Pro, Joycon Controller and individual Joycon. The controls are similar in all three so you don’t have to worry about any additional changes. It’s simple to the point where you can just pick up and play. Co-op is also in the game. The good news is that each player can use any of the following three control options to play. Way better than how it’s done on the Wii U in my opinion.

Funky Mode is this game’s exclusive mode. Since Tropical Freeze is a very hard and challenging game, Nintendo decides to ease up on the difficulty by having an entirely new mode. It’s similar to the 3DS port of DKC Returns where they added New Mode. Funky Mode adds a bunch of changes along with the addition of a new playable character: Funky Kong. Funky serves as a jump in for new and experienced players. He has so many abilities that he pretty much serves as an Easy Mode. From my experience, he’s really fun to use and helps alleviate some of the difficulty the game has. Funky Mode isn’t just limited to a new character. Similar to DKCR 3D’s New Mode, you can still play as DK and his family but they’ll not only have an extra heart but you get access to use items while in a level. For anyone who feels like the game is too difficult, consider this a needed reprieve. There is still the Original Mode for anyone that is interested in playing the original Tropical Freeze.

The game isn’t long, clocking in at about 6-8 hours if you just want to beat it, with a couple more hours thanks to Funky Mode. For those who want to beat it 100%, expect it to be longer by a few more hours. This also includes hard mode as well. The game offers a lot not only for single-player but for co-op as well.

Compared to the Wii U version, this is a step-up. The game goes from 720 to a solid 1080p at 60fps when docked. Its presentation is incredible. The visuals are some of the best I’ve ever seen in a video game. Retro Studios really took great care in keeping the game, as it should be without making sacrifices. The load times are faster too. On Wii U, it takes 20-30 seconds to load but on the Switch, it’s reduced to 8-10 seconds. It’s a big improvement. The music is still just as great to listen to. David Wise delivered on the soundtrack and he should be praised from now to the end of time.

But although there is much praise on the game, there are a few flaws. The game is still hard. Even if you are on Funky Mode, the game will push players to their limits. Not only that but Retro decided to give players a bit of leeway. Should you lose more than 9 lives, you have the option to move on to the next area. But there’s a catch: should you choose to move onto the next level, the level you exited counts as incomplete. It’s a risk/reward but in my opinion, it shouldn’t be included. It’s a simple nitpick… a minor one at best.

Tropical Freeze is still just as good as it was in the Wii U. The addition of Funky Mode adds something new to a familiar experience. Not only that but bringing the game up to 1080p gives it more clarity. Everything else is just as you remember but better. Despite the increased difficulty, the game is still fun whether by yourself or with a friend. For anyone who had played this, you will feel right at home but for those who didn’t, it’s a game you don’t want to miss out on. I guarantee it

I give Donkey Kong Country: Tropical Freeze a solid 9 out of 10. It’s worth your money!

Kirby Star Allies Review

Kirby Star Allies Review – Written by Jose Vega

Purchased product for the purpose of review.

“If it ain’t broke, don’t fix it”. It’s an adage that the Kirby series has stood by for more than two decades. Whether on a Nintendo console or handheld, this franchise never disappoints and each game brings something new while having the same familiar style. One year after the release of the Nintendo Switch, Nintendo brings us a new Kirby game onto the new console: Kirby Star Allies. Does this game still follow the adage or does it decide to try something different to set it apart?

Let’s get the plot underway. The story involves a ritual gone bad, sending strange dark fragments, Jamba Hearts all over the cosmos. Some end up on Planet Popstar, affecting many of its inhabitants such as King Dedede & Meta Knight. It affects Kirby but in a different way. Sensing trouble, he heads off, making friends along the way. Eventually they learn that Popstar isn’t the only place that was affected by Jamba Hearts. Kirby and his friends travel from planet to planet, taking on anything that’s in their way, as they must fight to save the universe against a dark force that threatens everything.

Kirby games aren’t always best known for their stories and it’s no exception. It’s pretty much a good vs. evil plot. Evil force threatens the world and it’s people, good guys go on a journey, they take down the bad guys and save the day. Not much to say on it. Compared to previous Kirby games, this story is a bit tame and traditional. Power of friendship huh?

If you have played a Kirby game, then the gameplay for it is straight to the point. For anyone who hasn’t, this is a platforming game where you take control as Kirby and you go from start to finish completing stages while dodging enemies, solving puzzles and taking on bosses. Kirby plays as you expect as he can run, slide or float. He can suck in enemies and acquire their powers to provide versatility, giving him access to 28 different abilities. New ones are introduced such as Water, Artist, Spider and Festival. He also has access to the game’s nifty gimmick. The gimmick is of course Allies and by throwing a Friend Heart at an enemy, they become their ally. It’s similar to Kirby Superstar where with a button press, Kirby can create an ally to join him. Here, you can have up to 3 allies at your disposal with each enemy having different advantages & disadvantages. Not only that but depending on what allies you have, with a simple press of the Up button, Kirby can also change whatever power he has and enhances it, boosting attack and its properties. It’s not limited to Kirby as certain allies can also access this as well. This offers players a lot of options to choose from and having the best set of characters can help make some parts of the game a cakewalk. You can even jump on allies to do team-up attacks that can really hammer it home.

In addition to regular friends, you have access to Dream Friends. They are special allies that can be unlocked as you progress through the game such as King Dedede, Metaknight and Bandana Waddle Dee. You can obtain one by entering a Dream Palace and using a Dream Rod. Of course you can have Kirby form a party of all Dream Friends. How you go about it is up to you. With the release of the 2.0 update, new Dream Friends are added, offering players even more allies to choose from. Characters such as Marx, Gooey, Rick, Coo and Kine add more to the overall game and pay tribute to the franchise that still goes strong.

Kirby Star Allies isn’t a long game. It’s story mode will take roughly 4-5 hours but it goes up to a minimum of 6 if you plan to complete it 100%. The game has a lot of unlockables in the form of paintings. You find puzzle pieces scattered in each level with the big pieces ranging from 1-4 pieces. Completing the puzzle unlocks the picture for you to see in the game’s Gallery. This raises the length to a couple hours more since there are many ways to acquire pieces. In addition to the story mode, there are mini games as well such as Chop Champs & Star Slam Heroes. They’re mostly fun short games and they include different control options. Guest Star Allies lets you choose an ally and complete it all while facing off against familiar and new bosses. With over 20 different characters, including the Dream Allies, this adds a lot of replay value especially if doing it with friends. The Ultimate Choice is this game’s version of The Arena, a boss rush mode and it has multiple difficulties with the hardest being like The True Arena in every other Kirby game. For a $60 game, the game offers a lot.

Presentation-wise, the game is well done. For a Kirby game on the Switch, it’s great. However it runs at about 30 frames per second. Not that it’s a bad thing. Whether you play this game solo or with friends, it’s still enjoyable. Although you can play the game by yourself, up to four players can play all this game has to offer. Not only that but it’s easy for a friend to jump into a game without interrupting. The AI for the allies is very good and responsive and they can handle situations fine. But personally if you plan on playing this game, do so with friends to get the most fun out of it. The music is good. Most of the game uses music from previous games on certain occasions, but it does have original tracks that are nice.

Although this game is fun, there are some flaws. The game is too easy. You can get extra lives rather easily meaning a game over is just pointless. Skilled players can fly through the game in one sitting. Having the right combination of allies and powers can even make the game be a joke. Most of the bosses you face aren’t as hard but there’ll be that one who can take you out. Personally there should be an added hard mode to give players a challenge. Hopefully in the future Nintendo adds it in.

For Kirby’s first outing on the Switch, Nintendo decided to play it safe. That’s not a bad thing mind you. This game is enjoyable and does provide much to do. It’s presentation is solid and charming, the gameplay has a familiar feel and it does give players much to do. But its flaws kind of hinder it a bit from being a great game. Kirby Star Allies is really fun and with friends is a blast but do expect this to be a cakewalk if you go in alone. The power of friendship truly triumphs over all.

I give Kirby Star Allies a 7.5 out of 10. It’s a good game and I do recommend it.

Pokémon Ultra Sun & Ultra Moon Review

Pokémon Ultra Sun & Ultra Moon Review – Written by Jose Vega

Product provided by Nintendo for the purpose of review.

In 2016, Nintendo & the Pokémon Company announced the 7th generation with Pokémon Sun & Moon. They were well received but suffered a bit of criticism for its underwhelming plot. A few months later, they announced that players would return to Alola for another adventure in the form of Pokémon Ultra Sun & Ultra Moon. It’s fitting that they are also the last Pokémon games on Nintendo’s series of handhelds. Do these two games help the series go out with a bang or with a whimper?

Let’s begin with the plot. The plot is similar to that of Pokémon Sun & Moon but with a few noticeable differences. One being that the main focus is on Necrozma, as the game’s antagonist. You play the role of a Pokémon Trainer who arrives in Alola and begins their island challenge. As they travel through the region, you face many challenges including opposition with the likes of Team Skull and the Aether Foundation. It all culminates with Necrozma, fusing with the legendary Pokémon and absorbing the world’s light and you traveling to a world named Ultra Megalopolis to fight for the fate of the world. It’s a much better story compared to the previous version and it does give players a desire to see it through to the end.

Another change is the Ultra Recon Squad, a group of individuals who are from a world where their light was taken from them. They have a role in the plot and at times they battle the trainer. Depending on what version, you’ll encounter a different duo with one of them battling you. I find them interesting but I also feel that they deserve more development as characters since once their story ends, there isn’t much.

The game is similar to Sun & Moon but is more tweaked. For starters the presentation is a step up. Many familiar locations now have improved visuals and changes, some of them containing brand new areas. Even the HUDs have been given an update and it makes sense since things are taken to the next level. The character modes are similar to Sun & Moon but I feel they have improved. Heck, everything about these games is a big step-up. The music is good. Many of the songs are remixed to show that things are quite different now, while others are reprised from the previous game. They also include a few new tracks that are really good, to the point where they are just catchy.

Gameplay is similar to Sun & Moon. You start off as a new trainer, you get your starter Pokémon and you travel on a journey to get stronger. You also have to capture Pokémon and train them so they can be stronger. That’s pretty much all there is. Many of the gameplay mechanics that were in Sun & Moon are present in this game such as the Island Challenges, Z-Powered Moves, Ride Pager, etc. If you played Sun & Moon, you’ll feel right at home with this. There are a lot more to do in this game. Some get replaced in favor of other activities that make it less of a grind, such as the Totem Stickers. Collecting them will give you access to Totem versions of various Pokémon. There are more Pokémon to catch with each game having some Pokémon exclusive to that version. On top of that, there are some new mini-games. For example, Mantine Surf where you are on top of a Mantine and you have to build up energy within so you can perform tricks and getting a high score. It’s pretty fun and you get rewarded if you do well enough. There’s the Ultra Warp Ride where you get to ride on a legendary Pokémon such as Solgaleo and you collect energy so you can go really far to reach a world where rare Pokémon can be found. In some cases, you can even find legendaries from previous generations and this adds a lot of time to the game’s overall length.

Speaking of length, Ultra Sun & Ultra Moon completely destroy what Sun & Moon has. In total, the game will take you around 20 hours if you just want to beat the game. But if you plan on putting 100% into it, it takes even longer with the post-game content taking a huge majority. Yes. One of the problems that Sun & Moon had was the lack of post-game content. Ultra Sun & Ultra Moon fixed it by offering a lot to do after all is said and done such as Episode RR and the Ultra Warp Ride. You are getting a lot for a $40 game and it’s worth it.

If I were to find any negatives with Ultra Sun & Ultra Moon, it’d be the following. First is the lack of a National Pokedex. Considering that Ultra Warp Ride allows you to catch Pokémon from previous generations, the lack of it really hurts it and the only way you can obtain its data is via Pokémon Bank. Another fault is Ultra Megalopolis. It was hyped as an alternate world where Necrozma took the light and plunging it to darkness. But what we got is a letdown. I wished there was a way to explore the place and see what it’s like and how the people are affected but I think Nintendo & The Pokémon Company kind of dropped the ball on it. Also it’s recommended for players to experience the game on a New Nintendo 3DS or New 2DS hardware. Regular 3DS/2DS handhelds can cause the game to chug considerably in the frame rate department, especially in battles. It’s another nitpick but what can you do since these games push the 3DS to their limits in the graphics.

I like to think of Ultra Sun & Ultra Moon as upgrades to Sun & Moon. The games are still fun to play but they offer so much more in terms of activities. You have similar gameplay but the game puts more focus on its story and I feel it was an improvement. Nintendo & The Pokémon Company put out all the stops to make this be a game that players won’t forget. Sure it has its issues and they did learn from their mistakes. In the end, it’s a game that serves as a tribute to more than 20 years of catching pocket monsters. If you never got to play Sun & Moon when they came out, pick this up. It’s pure satisfaction.

I give Pokémon Ultra Sun & Ultra Moon a 9 out of 10. It’s worth the full price.

Bayonetta 1 & 2 Review

Bayonetta 1 & 2 Review – Written by Jose Vega

Purchased product for the sake of reviewing.

Nintendo’s announcement of Bayonetta 3 as a Switch exclusive got a lot of people excited. Not only that but they announced that Bayonetta 1 & 2, released on the Wii U years ago, would also come to the Switch with improved resolution and features. For almost a decade, the series has been known to deliver high-octane hack & slash gameplay while giving players a challenge. Any game developed by PlatinumGames offers this. But do these two games together offer satisfaction or disappointment?

The plot for both games goes a little something like this. In Bayonetta 1, the story revolves around Bayonetta, a woman who was born from an Umbra Witch & Lumen Sage, a product of both. She travels to the city of Vigrid hoping to regain her lost memories while having to contend with the angels of Paradiso, who seem to be after her. The sequel, Bayonetta 2, has her traveling to reach the mountain of Fimbulventr so she can head to Inferno and save her best friend Jeanne. Not only that but she also has to contend with both Paradiso & Inferno, as a much greater evil is on the horizon. That and the balance between the two sides is out of whack.

Individually, each story has the wackiness that you’d expect with Bayonetta doing what she does best and the other characters she encounter all have roles to play. I don’t mind it since this is Bayonetta we’re talking about. No complaints there.

Let’s get right to the gist of things. Both Bayonetta games have an amazing presentation. Compared to their Wii U counterparts, they look so much better. Whether it be the backgrounds, characters, enemies, etc., everything about them is a huge step-up. Both games also run at 60 frames per second in both docked and TV mode and that’s awesome. If anything, it makes the Switch versions feel superior. The music is still enjoyable, to the point where they become ridiculously catchy. It fits since you’ll have a lot of fun playing the game and getting your butt kicked while listening to these tunes. In fact, I can say that they are just divine.

As for the gameplay, they are just as intense as the original Wii U version. However the Switch version of both Bayonetta 1 & 2 take the liberty of incorporating touch screen controls. It’s a neat feature, plus taking down enemies with them is simple yet fun. There are also traditional controls via controller for all who want to play the game the way it should be. Fortunately the controls are great and depending on which one you’re playing, you will feel right at home. Personally the second game is the best due to them being refined and feeling just perfect. All the features that were in the Wii U version such as additional costumes for Bayonetta are included in both games. Surprisingly in the second one, there’s Amiibo functionality. Using specific Amiibo will allow you to unlock costumes for Bayonetta to wear as well as weapons for her to use. They can be unlocked normally but for those that want them right away, there’s the alternative.

Each game offers a good amount of challenge and length, though depending on which game you will be in for quite a fight. The first game will take about 10-12 hours while the second is around 9-10. Fortunately they are multiple difficulties, adding more length and replayability. They offer a lot to do in each game whether it be hack-or-slash, driving, shooting, etc. If anything, I enjoy when they offer a lot to do. Boss battles are in full force in both games and your skills will be tested. There’s also Tag Climax (in Bayonetta 2), a co-op mode where you and a friend can team up to battle enemies. The good news is that you can play either locally or online so that’s a plus.

I honestly can’t find anything negative regarding both Bayonetta games. Both are truly satisfying experiences. However, I only have one complaint. It’s in regards to the first Bayonetta. That game can be unfair at times. Not to mention that some parts are difficult, especially in quick-time sections that can punish you if you make a mistake. Even in the Normal difficulty, carelessness can lead to failure. Bayonetta 2 fixes some of the problems but it shouldn’t stop anyone from enjoying what started it all. Also, I am disappointed that the first game didn’t come in a physical release. Rather when you buy Bayonetta 1 & 2, only Bayonetta 2 comes physically with the first via digital code. A bummer yes, but like I said, at least you are getting 2 games for the price of one.

Bayonetta 1 & 2 are both amazing games and with the two now on the Switch, this will give fans a chance to enjoy something they’ve missed. It isn’t for everyone and it will test players to their limits but for anyone that desires a challenge, they’re getting it. With Bayonetta 3 coming, if there’s any opportunity to get into the series and it’s hijinks, it’s now. It’s one ride you don’t ever want to get out of.

Considering that I’m reviewing both Bayonetta games, there’ll be ratings for both along with a combined overall rating.

Bayonetta 1 gets an 8.5 out of 10. Bayonetta 2 gets my highest rating. A perfect 10 out of 10!

Together, I give a combined rating of 9 out of 10. It’s a must-buy and the best part is that you get 2 games for the price of 1! It’s worth your money for sure!

Mario Sports Superstars Review

Mario Sports Superstars Review – Written by jose Vega

Product provided by Nintendo for the purposes of this review.

Mario & sports games go hand in hand ever since the days of the Nintendo 64. It’s proven fact. However with the more recent sports games such as Mario Tennis: Ultra Smash not being up to par, Nintendo along with Camelot Software needed something to hopefully get people into it. The end result is Mario Sports Superstars. Similar to Mario Sports Mix, released in 2011 for the Wii, Sports Superstars is a compilation package containing five different sports games in one cartridge. The question is… does it carry the same feel as Sports Mix or is this one set players should pass up?

Similar to Mario Sports Mix, Mario Sports Superstars contains five different sports: soccer, baseball, tennis, golf and horse racing. They aren’t mini-games per se but rather full recreations down to the core. There is no story to the game. You can just pick up and play rather easily. Each sport offers a different experience and challenge. Elements from previous Mario sports games take full effect here. Soccer is 11-vs-11 gameplay with two teams battling to score the most goals. Soccer also has access to various options and strategies to accommodate the actual sports’ rules. Baseball has two teams of 9 characters playing against each other. Sadly it’s all pretty basic like the sport itself. Golf is just like every other Mario based golf game where you tee off for 9 holes to get the lowest score. There’s also a Ring Challenge mode for players where they can send the ball through large rings dotted around the course. It’s in training mode unfortunately.

Tennis is just like in Mario Tennis with various features taken from the more recent installments. Players can take part in either singles (1-on-1) or doubles (2-on-2). Many various shots such as Chance Shots, Jump Shots and the powerful Ultra Smash make a return as well adding for fast paced action. Horse Racing is one of the games’ new modes. You take control of a Mario character as you race against several opponents on horseback while dodging obstacles and leaping over hazards. You can choose your horse, what build it can be and even customize it in a variety of ways. They can also be groomed, petted or fed to boost bonds that can help in the races. All of this happens via Stable Mode done and controlled in first person. You can do many things in the stable mode and find rare items along the way. Competing in races and winning net you reward food that you can use to boost bonds along with moods. For a compilation, this is the best out of all the modes since it offers so much to do.

Mario Sports Superstars has both single and multiplayer for all game types. Tournament is the game’s single player, a 3-tier system where you and 7 opponents battle each other to reach the top. Beating one cup unlocks the other until you reach the highest difficulty, the Champion’s Cup. Beating it unlocks the character’s star version. Star characters are improved versions of them & it has to be done for every game. It can be very tedious and repetitive. Training Mode is also available. Each of the five games have a mode where you can practice and improve. Ring Challenge is available in all games and has four difficulty settings, offering a lot of time and fun. Length for the game depends on how much they want to put into it to unlock everything. There are characters you can unlock by winning 1st in the tournament modes. Multiplayer is also available via local or online. Depending on the game mode, you can have up to 4-6 players play local or 2-6 online. It’s acceptable but I wish in regards to local multiplayer that the option to Download Play should be included for people that don’t own the game. Overall, pretty standard stuff for Mario Sports games and I’m thankful it’s included otherwise the game would just be a bore.

The presentation is rather average at best. Nintendo took elements from previous Mario sports titles and integrated them into this one. There isn’t much to say about it. Controls are good, easy to work with and simple for people that want to pick up and play. The old adage still follows here, “if it ain’t broke, don’t fix it.” Music is okay at best. Some tracks are good but not as much.

There are a few issues. Most of the games aside from horse racing don’t offer anything interesting, as in no gimmicky features that the previous Mario sports games bring. The tournament can be a repetition and the harder difficulties don’t help matters especially when you wish to unlock the rest of the characters, especially the star versions. It also doesn’t help that if you want to play with other players they need their own copy of the game. Another misstep, I say.

Like every Mario game, this has Amiibo support and they come in the form of Amiibo cards. Using these unlock star versions of specified characters. They can also be used power up characters to unlock superstar versions. It’s nice for people that don’t want to grind up so much to unlock them. Tapping three Amiibo cards accesses the Road to Superstar mini game. You need to defeat the boss in order to complete the game to unlock the superstar version. Speaking of which, the game has a collection and they need to buy packs of cards with coins to complete whole set. All this does is unlock the credits and sound test.

Overall Mario Sports Superstars is a pretty decent game. It’s decent but not enough to get you hooked onto for hours at a time. The games are all right with horse racing being the best out of them and it has single and multiplayer. However the game does have its issues. With many being its repetitive grind in the tournament mode, lack of gimmicks and multiplayer woes. Does it hurt the game? A little but it shouldn’t stop you from enjoying a pretty good game. Nintendo should hopefully learn from this and maybe provide a better game, especially with the Switch now being out and all. Mario Sports Superstars is fun, just not for long sessions.

I give Mario Sports Superstars a 7 out of 10.