Tag Archives: Nintendo

Blaster Master Zero Review

Blaster Master Zero Review – Written by Jose Vega

Purchased product for the sake of the review.

During the era of the NES, a game called Blaster Master was released made by Sunsoft. It was a fun game that got a lot of praise but sadly not a lot of love. It was overlooked but it did have a legacy that lasted almost 20 years, spawning a sequel, spin-offs, and a re-imagining. In November 2016, Inti Creates announced that they plan to try their luck on the franchise with a retro 8-bit remake called Blaster Master Zero. The guys at Inti know how to deliver good titles such as Azure Striker Gunvolt as well as the Mega Man Zero & ZX series but could they pull it off with this? The answer is simple. Yes.

Blaster Master Zero is an 8-bit remake of the original and since it is, the plot is similar. The story is set on Earth, set centuries after humanity was able to restore the planet after it plunged into an ice age due to endless wars. It focuses on a scientist named Jason Frudnik who finds a frog-like creature, calling it Fred. One day, Fred escapes and heads to a strange hole. Jason gives chase only to end up inside and discovers a weaponized tank called Sophia III. Seeing that the underworld is still around, Jason uses Sophia III to explore in the hopes of finding Fred and anything else that comes his way.

It’s straightforward but unlike the NES version, it includes stuff that was in the original Japanese incarnation, Metafight. I like how it ties the two together, despite it being a reboot. But in a way, I find it enjoyable seeing how Inti Creates pays tribute to the franchise as a whole.

Being that it’s a reboot, Blaster Master Zero’s gameplay is similar to the original NES game. Piloting the tank Sophia III, you explore 9 different areas while battling enemies and acquiring upgrades for your tank. Sophia III can shoot in three directions, jump really high and can contend with any situation. I should mention that the game is a Metroidvania-style game, hence the exploration. But you aren’t limited to just Sophia III. Many of the areas contain small caves for Jason to explore. The game then shifts to an overhead view where you explore said caves, shoot down monsters and find items. Your gun has a total of 8 different types and each work well depending on the situation. Heck, some gun types can be more effective than others. Boss fights are there too and strategy is important because just shooting may not be enough.

As far as length goes, the game will take you roughly 5-6 hours if you are going for 100% completion. If you are playing the game on the Nintendo Switch, the game also has co-op multiplayer where you and a friend can team up and kick butt. A nice welcoming feature indeed but sadly it isn’t on the 3DS version. Not much of a bad thing but regardless, the game is still enjoyable. Unlike the NES version, this one actually have save points and checkpoints. The checkpoint system is superb and in case you go down, you can continue where you left off either at a save point or in a cave entrance. Amazing. A sigh of relief for people that felt the original was too hard. Presentation-wise, the game is amazing. Inti Creates did a great job reimagining the original Blaster Master and making it better. It’s vibrant and lively, not to mention colorful. The music is amazing with some really addicting tunes and they also help add more to each area. Controls are spot on and precise. Perfect would be too appropriate of a word to say how good they are. With a recent update, the game also supports the Switch Pro Controller so to anyone that has this you have another option to play the game. Blaster Master Zero has a fair amount of challenge. It isn’t too hard or too easy but if you know your way around, the game isn’t difficult.

If I were to find any negatives, it’s that some levels have way too many hazards, forcing you to either find a way around or go for what’s obvious. It can get difficult especially with enemies firing at you and one mistake can lead you to an unexpected death. It would be nice if the game wouldn’t have sections that require you to improvise but since it’s a reboot, I only wish it can be alleviated. But honestly the game is that good, I see it as a minor negative at best.

Blaster Master Zero is a game that brings new life to a franchise that has a lasting legacy. Sharp controls, great music, amazing presentation and the addition of co-op on the Switch version adds a lot to an otherwise impressive game. What’s even better is that the game is worth $10. For $10, you are getting a game that offers so much and more. If you haven’t played the original NES game or any of the others, this is a perfect start for you. Bottom line, Blaster Master Zero is worth your money. I guarantee it.

I give Blaster Master Zero a PERFECT 10 out of 10. It also earns my personal Seal of Approval. Get this game now whether on the Switch or 3DS.

Shovel Knight: Specter of Torment Review

Product provided for this review by Yacht Club Games.

Three years ago, a little game called Shovel Knight was released. It was praised both critically and commercially for not only being fun but as a tribute to the games of yesteryear. A year later, Yacht Club Games releases its first expansion, Plague of Shadows, serving as a what-if story with Plague Knight as the protagonist. It was a great expansion that offered something different. Now Yacht Club Games is back at it again with the second expansion called Specter of Torment. The focus shifts on the scythe wielding Specter Knight but can this second expansion deliver just as well as the last one?

Unlike the previous two campaigns, Specter of Torment is a prequel to the original Shovel Knight. It centers on Specter Knight as he’s ordered by The Evil Enchantress to gather knights from all over the region to form her Order of No Quarter. In addition, the campaign details on Specter Knight’s origins. It is an interesting premise and adds more to the lore of the Shovel Knight world.

Shovel Knight has always been best known for its gameplay and presentation. The gameplay still is excellent in the case of Specter of Torment. Since Specter Knight is the focus, he plays differently than the previous two. He packs a scythe that can be used offensively against foes and is also used as a means to move about. He can do a dash strike either diagonally up or down and it doubles as a dash. He can walk up on walls for a few seconds, allowing wall climbing. He is fueled by darkness and in turn, has access to several “curios” or relics that offer unique advantages. To get those, he has to collect red skulls in each level and exchange them. The abilities can also be upgraded too. Like Shovel and Plague Knight, he can get garb that can change how he plays. It adds more variety to a character that can provide so much.

There is no world map for instead you have the castle that serves as a hub for all your needs. Similar to the Mega Man series, you have the option to choose your stage. It’s good in case one level is tough, you can try another that’s easier. As far as length goes, it’ll take you 4-6 hours to beat and New Game + adds more hours into it along with the challenges providing a lot for your money’s worth. I’m serious. For $10 (or $25 if you get the Treasure Trove Pack), it offers a lot.

The presentation is simply a sight to behold. Though it’s old school, the detail is amazing. It amazes on how a game like this provide so much and fact is, Yacht Club Games captures the feel of old school games for the modern era. Specter of Torment should get praise for its music. Jake Kaufman is back at it again delivering music that makes your ears fill with excitement. They are remixed, yes but they also feel original. Good much alongside great gameplay and a strong presentation really makes this a surefire hit. I love it personally. Now I only wish that we would get the soundtrack for this.

As for anything negative, I couldn’t find any that hinders the game. Absolutely none. The game can be hard but it’s a good kind of hard, something that is sadly missed nowadays. I’m happy that it can be challenging and it doesn’t punish the player as much. From my experience, I say that it is a game that’s worth playing plus it does detail what would soon follow in the events of Shovel Knight’s campaign. People that couldn’t get it on the Switch will have to wait a month before this comes out for all the other consoles. If you purchased the Treasure Trove Edition, the game also comes with the option to body swap in Shovel Knight’s campaign. You can mix the genders of all the characters involved for some crazy possibilities.

Specter of Torment offers a lot at a reasonable price giving us a new playable character, hours of replay value and other additional features. Yacht Club Games hits it out of the park yet again with another expansion to an otherwise amazing game. With King Knight’s expansion on the horizon, I can say that Spectre of Torment is one that is worthy to be knighted… with a shovel of all things. You know what they say, if it ain’t broke don’t fix it.

I give Shovel Knight: Specter of Torment a perfect 10 out of 10. This game is worth your money, that’s a fact.

Pokemon Sun & Pokemon Moon Review

Pokémon Sun & Moon Review – Written by Jose Vega

Product provided for this review by Nintendo.

There’s an old adage we always say, “If it ain’t broke, don’t fix it.” Pokémon has always been like that for over twenty years, providing the same concept through multiple generations. Now we reach Generation 7 with the arrival of Pokémon Sun & Pokémon Moon. It has been said that the game is going to be different than the previous generations. Will the game carry the same enjoyable experience or will the changes make this be something else?

The story is set in the region of Alola, based off of Hawaii. It focuses on a young individual who just moved from Kanto with his mom to Alola. With help from his uncle Prof. Kukui, the trainer embarks on a journey to become the strongest trainer in the region. There’s also another plot revolving Lillie and a Pokémon of hers named Nebby who’s on the run from a shady organization. Most of the story’s told through scenes that occur during your journey. It’s done well though I feel the story regarding Lillie can be improved a bit, not that it’s a bad thing.

All Pokémon games have had the same gameplay since the beginning. But this time, Nintendo & the Pokémon Company decide to take a gamble and provide a different experience for players. The gameplay is the same where you travel all over a region to catch Pokémon and use them to battle, other trainers. If you’ve played previous Pokémon handheld games, it’s straightforward. In the case of Sun & Moon, how you go about your journey is different. Gone are the usual gym leaders and in its place comes the Island Challenge.

In the Island Challenge, you travel from one island to the next completing various Island Trials. The Island Trials are missions where you tackle specific objectives before you take on the Island Totem Pokémon in an SOS battle. The Totem Pokémon will sometimes bring ally Pokémon to fight alongside it. After beating the Totem Pokémon, you complete the trial. Some islands will have more than one Trial and they need to be completed in order to reach the Grand Trial. Grand Trials are like gym battles where you take on the Island Kahuna. Beating them will complete the trial and you will move on to the next island.

I personally love the Island Challenges. Instead of battling, you have to do objectives to move on from one trial to the next. It helps the game feel fresh and different while keeping everything the same and I hope that future Pokémon games can follow this style. Not only that they have removed gyms but also HMs. Replacing HMs is the Ride Pager, giving you access to Ride Pokémon that can help trek through Alola. A welcome addition to the game and one that is quite fun to have.

Another addition is Z-Moves. As you journey through Alola, you’ll acquire Z-Crystals that give your Pokémon access to super powered moves that can turn the tide of battle. However they can only be used once per battle, so be careful. A neat addition and can be helpful in a moment’s notice. You can also take pictures of Pokémon with your Pokedex and send them to get results. You get rewarded for it to boot.

The game is a long one and depending if players want to complete their Pokedex and have all the Pokémon, it can take a while. But for an estimate, the game will take roughly 30-40 hours, even longer especially when you can also trade and battle online adding the length to unbelievable levels. Speaking of which, the online has changed. You still have the usual GTS but the addition of the Festival Plaza allows players to meet other people and earn coins so they can use them to improve their plaza to make it better.

Presentation-wise, the game is a big step up from Omega Ruby and Alpha Sapphire. The characters look a lot better and the environment itself is vibrant and colorful. Battles are intense and though it reuses stuff from the previous game, I won’t complain. The Z-Moves themselves do look great. But if I were to find any nitpicks with the game, I feel the story needs a bit of work. Also the game can have a tendency to slow down when double battles occur. It mostly happens on a regular Nintendo 3DS but if you’re playing on a New Nintendo 3DS, the slowdown doesn’t happen. Considering that the game is pushing the 3DS hardware to its limits, it’s to be expected.

Pokémon Sun & Moon has breathed new life into the franchise, providing a familiar feel while also adding new features and innovations. Sure the story can be hit or miss but overall, it’s a satisfying experience. So much to do in the region of Alola that you can spend weeks or even months and with updates that allow players to transfer Pokémon from previous games to this one adds it even more. The franchise’s 20th Anniversary was a huge celebration and this game’s release certifies that this game franchise will be around for a long time to come.

I give Pokémon Sun & Pokémon Moon a perfect 10 out of 10. Legendary status and it’s worth your time and money.

Poochy & Yoshi’s Woolly World Review

Poochy & Yoshi’s Woolly World – A Review by Jose Vega

Product provided for this review by Nintendo.

In 2015, a little game called Yoshi’s Woolly World came out on the Wii U. It was a nice game that was fun for both kids and adults, following in the same way as Kirby’s Epic Yarn. Two years later, Nintendo decides to port this title over to the Nintendo 3DS and call it Poochy & Yoshi’s Woolly World. Despite being similar, the question is if the game has something that can stand out from its Wii U counterpart. The answer is yes.

Let’s start with the story and it’s straightforward. Life on Craft Island is peaceful until Kamek comes in and decides to turn all the Yarn Yoshis into wonder wool. Only a green and red Yarn Yoshi survived, despite their best efforts in trying to stop Kamek. So now the two remaining Yoshis must travel to stop Kamek and save their friends. It’s a pretty simple story and a good introduction for players to get into the game.

If you’ve played any of the Yoshi games, you will feel right at home here. You play as a Yoshi, traveling through six worlds each consisting of 8-9 stages. Yoshi can run, jump, ground/hammer pound and toss yarn balls at enemies. He can also absorb enemies and spit them out to form yarn balls. Collectibles are abounding in each stage such as Wonder Wool, pencil coins, hearts and Smiley Flowers. Wonder Wool is for acquiring new Yoshis and flowers help unlock an additional “S” stage at the end. Getting 100% completion requires you to find everything and the game do allow you to explore, which is good. The game also has badges where depending on a number of beads can add a bit of advantage for Yoshi. They range from having all big yarn balls to helping you find hidden stuff. It’s really cool. The controls are spot on and you have the option to customize them to your liking. If you plan on going for 100%, it can take you roughly 10-15 hours.

The worlds all follow a traditional pattern like grasslands, desert, skies, etc. but it’s all done pretty well and you can tell too. With the idea of yarn gives the game the opportunity to express itself. Design wise, it is exactly as the Wii U version. Nintendo should be commended for pulling off a port like this. I was surprised because the 3DS handheld can be quite limited but Nintendo has always provided games that push the potential of their systems to their limits. This is no exception. Also, the game runs a solid 30fps on regular 3DS/2DS and 60fps on New 3DS handhelds. Both handhelds run the game fine so no matter what you play, it is good all the same.

But despite this, there are several things that this game has over the Wii U counterpart. For starters, there is no co-op at all. A minor nitpick but the game is just as fun. Also, Amiibo functionality is aplenty here but expanded further giving Yoshi access to even more designs. The Poochy amiibo released for the game can also be used here to help bring Poochy to the game so you can use it to help find hidden goodies. Speaking of Poochy, this game also includes a Gold Rush mode, exclusive to the 3DS version, where you can ride Poochy along and collect beads. Using the Poochy amiibo turns it into a time attack mode as well. This game also has the option to switch between Classic and Mellow Mode. Think of Mellow Mode as an easy mode with Yoshi gaining wings and his yarn balls are replaced with Poochy-Pups. They are exclusive to the 3DS version as they can help you find hidden items and plus they don’t go away. After throwing one, they come back. If you feel the game can be difficult at times, Mellow Mode is the mode and the game doesn’t punish you for using it. Plus you can change modes at anytime.

I couldn’t find anything wrong with the game. The game’s pretty solid, the music is relaxing and nice to listen to and it offers plenty for your money’s worth. So yeah, the game is good. Very good with a high amount of replay value to boot.

Overall Poochy & Yoshi’s Woolly World took the Wii U version and added a few things that help make it stand out. It is the same but with more Amiibo functionality, the option to change modes on the fly and some additional modes make the game feel different and satisfying. If you were unable to try this when it came out for the Wii U, then this is a definite guarantee. I recommend this game. Poochy & Yoshi’s Woolly World is worth your money.

I give Poochy & Yoshi’s Woolly World a 9 out of 10. This game earns my personal Seal of Approval. Worth every penny.

Super Mario Maker for Nintendo 3DS Review

Super Mario Maker for Nintendo 3DS – A Review by Jose Vega

Product provided by Nintendo for the sake of this review.

In 2015, Super Mario Maker was released for the Nintendo Wii U. For the first time ever, players were given the opportunity to create their own Mario levels and share them with players online all over the world. The game was a huge hit and creators went wild, coming up with levels that amaze while pushing players to their limits. A year later, Nintendo announced that Super Mario Maker will be coming to the Nintendo 3DS. Now that it has been released, does this game hold well to its Wii U counterpart?

If you played Super Mario Maker on the Wii U, you’ll feel real familiar with this game on the 3DS. Creating levels are easy to do with the bottom screen while the top serves as your platform. Pretty nifty. However like the Wii U version, you won’t have everything unlocked from the get-go. One difference this version has over the other is the Super Mario Challenge. It’s a mode exclusive for the Nintendo 3DS version and you tackle 18 worlds containing more than 100 courses. All the courses carry objectives and they can range from like collecting all 100 coins to gaining a set number of 1-Ups. This adds a bit of variety and challenge while teaching players how to use specific items to complete courses. The Super Mario Challenge can take players around 8-10 hours if they want to obtain 100% completion. The 100-Mario Challenge is also in this game and like the Wii U version they come in multiple difficulties, adding more hours of game time.

For a 3DS game, they nailed this port well. Very well I might add. Design-wise, the game is like the Wii U version and I will admit, seeing the old school Mario Bros. style in a handheld is real cool along with the others. However when it comes to the New Super Mario Bros. U style, it feels a bit blocky. Not that it’s a bad thing but since you’re playing a handheld port of a Wii U game it’s to be expected. But it’s pretty solid and I commend Nintendo for pulling it off. I only wish they could fix it so it can work but hey, what can you do?

Though this game is similar to the Wii U version, there are some things that differentiate it. First, there’s no Amiibo compatibility with the game. My guess it was due to game limitations but it’s pretty minor. Second is that you can’t share your courses online. The 3DS version gives you the option to share your courses but only through Local Play. In addition you can have other players edit your shared courses. If you have friends then this is a good thing but honestly, having that instead of sharing online hurts the game in the long run. It hurts because without the option to share online, it sort of reduces the value this game has over the Wii U version. I feel it’s a missed opportunity for Nintendo to make this game be just as awesome as the Wii U version. Sadly they didn’t and it hurts. That’s not to say the game is bad though. Also it’s recommended that the game is played on the New Nintendo 3DS handhelds. Original 3DS handhelds can handle the game but more likely than not, the game can crash. A minor issue at best.

Super Mario Maker for the Nintendo 3DS could have given Nintendo an opportunity to bring their most successful game onto the handheld. Despite the game playing just as good as the Wii U counterpart, it lacked a few things that differentiate it. But regardless Super Mario Maker for the 3DS is an enjoyable game that offers a lot for $40. I enjoyed this game, despite the drawbacks. But if you want the full experience, the Wii U version is your best bet but the 3DS does stand out on its own as a good game.

I give Super Mario Maker for Nintendo 3DS a 7 out of 10.

Mario Party Star Rush Review

Product provided by Nintendo. Special thanks to Nintendo for giving me this opportunity to cover this game.

Mario Party has always been known to be a game where you and a few friends can sit back, have fun and see how much hilarity can ensue amongst each other. The franchise hasn’t had much success in recent years. It started being a turn based game and has stuck from the first game all the way to Mario Party 8. However the game went in a different direction with the use of vehicle based movement in Mario Party 9 and the overreliance of Amiibo functionality in Mario Party 10. The franchise wasn’t limited to consoles. They tried their luck with handhelds. After the mixed reception of Mario Party Island Tour, Nintendo and Nd Cube try their luck with Mario Party Star Rush. Will it suffer the same fate as its previous entry or have they got something up their sleeve that’ll make it a well-needed hit?

Mario Party always had a formula that worked while adding little things to improve the game experience. In the case of Star Rush, the turn-based gameplay that has been a staple since the beginning has been removed completely. Instead once everyone roll the dice, they all move at the same time. You can also determine where you go before you move. This adds a layer of strategy but at the same time you need to be aware of what your opponents will do. It’s a matter of predicting the best course of action on the playing boards. If you want to make sure to have an advantage, careful planning is key. At first I didn’t like that they removed the turn-based gameplay but it grew on me over time. I like it. It saves me a lot of time while providing something fresh, new and fast paced. Future Mario Party games should implement this style. Imagine the craziness that can ensue with everyone moving at the same time, trying to reach where they need to be.

Star Rush has multiple modes for you to tackle with Toad Scramble as the main mode. Up to 4 players can play as a Toad and trek through various boards, gathering Mario characters as allies and taking on bosses in mini games to recover Power Stars. Each character has their own unique ability and dice and it can help turn the tide. You can have up to 4 ally characters in one time and having more allies mean more of an advantage. Bear in mind that it can be a disadvantage if your opponent has more allies than you so be careful.

Items are aplenty in this game though not as big as in the previous games but they do add something to the game that can be good or bad. It’s random and it’s what Mario Party boils down to in a nutshell. Mini games are also the name of the game in Mario Party and there are many. They depend on the control scheme. Some are simple using buttons and an analog stick (or d-pad) while others take advantage of the touch screen. It works, giving it variety. However some mini games can be a bit of a pain to do than others and depending if you either have a regular 3DS or a New 3DS XL then some can be without a doubt annoying due to the microphone.

In addition to Toad Scramble, there are other game modes. Coinathlon is a race where up to four players collect as many coins as they can in minute long designated coin mini games to progress through three laps. They get hectic and it comes in two modes: Free Play and Rival Race. Mario Shuffle is a two-player game that uses Amiibo functionality. Using Amiibo figures, players race across a one-way board to the goal with one going right, the other left. If you don’t have Amiibo, cardboard cutouts are used. Balloon Bash is like Toad Scramble but you collect coins and stars in a mini board with a turn limit and mini games. You can also play as any Mario character so that’s a plus. Rhythm Recital is where up to four players work together and play classic Mario tunes using the Touch Screen. Challenge Tower is a single player game where you have to climb a tower with LED Spaces on it. There are varying difficulties with some being harder than others. Last but not least is Boo’s Block Party, a puzzle game where you spin sides of a number block to earn points. If you move enough of the same block, they get sent to the other player. It’s addicting and challenging if you want to get the high score.

There’s a lot to do in the game and let’s face it. Half of the time you’re going to be spending it trying to complete the modes to level up. Star Rush has a leveling system where as you play, you earn points. Once you gain enough, you level up and unlock either a new mode or a new character. It’ll take hours trying to unlock everything and it can be quite a challenge. It can get a bit repetitive too having to do it over and over just to unlock everything. The game offers a lot but I wish there’d be something to alleviate things. But if I had any issues with it, it’s that most of the time you’ll be playing it in single player. If you want to play multiplayer, each of you must have your own 3DS and a copy of the game or the free Download Play that you can get on the eShop. It’s like Smash Bros. for 3DS.

Overall, I can say that Mario Party Star Rush improves the formula in some ways. Having a fast paced style where everyone plans their moves adds layers of strategy. Various modes add replayability plus with 4-player co-op equaling insanity. What else can I say? I know games should try to implement new things but this is a step in the right direction. If you have friends and a few 3DS handhelds, then you will have a fun time.

I give Mario Party Star Rush an 8 out of 10. It earns my personal SEAL OF APPROVAL.

Nintendo Direct Sept 1st Thoughts

Been a while isn’t it? Apologies if I haven’t been updating this blog but I figure now is as good a time as ever. On September 1st, Nintendo had a Direct that was specifically focused on the 3DS. There was a lot that they covered and it’s crazy. I’ll go through what they covered with my thoughts on them. There’s so much so expect it a big one.

Pokemon Sun & Moon
They show off some new stuff such as the Alolan Rattata. It’s a Dark-type but I’m more curious what Alolan Raticate will look like. There’ll also be a special Munchlax Mystery Gift when the game comes out on November 18th. Evolve it to Snorlax and then you can use him to unleash his own signature Z-Move. Too bad it ended up being a hilarious move but seeing Snorlax ready to kick butt is satisfying.

Super Mario Maker for 3DS
I didn’t really think we’re getting a port of this for the 3DS. We can create levels just like in the Wii U version but the difference is that there are some stuff excluded from the Wii U version such as Mystery Mushrooms. In addition to send levels to others, it’s via wireless, not online. There are also 100 new courses with medals. Truthfully there should be online but instead we’ll get collaborations where you can work together with friends to create interesting levels. It’s coming out December 2nd.

Mario Party Star Rush
The direct showed us Toad Scramble, a fast paced mode where you use Toads to move around, gather allies, compete in mini games, etc. I don’t mind it since it help make things interesting. We also get to see some new different modes you can play with friends and it also has Amiibo support. There’ll be local wireless and online play. It comes out November 4th.

Animal Crossing New Leaf
Didn’t expect this. The game’s getting a new update that’s going to include Amiibo support. I haven’t touched the game in a LONG time so maybe this may convince me to go back. New Amiibo cards will be coming as well and the update’s release is in the holiday season.

Streetpass Mii Plaza
It’s getting some new stuff. You can encounter up to 100 players and 5 new games are coming along with the update. You can choose one of two for free and the others will be available in a bundle discount. It’s released right now so make sure you get it. I did and I like it.

Tank Troopers
I was a bit skeptical about this game. You operate tanks and depending on who uses it can have different abilities and attributes. Plus there’s 6-player action with local and online. Pretty interesting. It’s coming out in Winter so we’ll see.

Picross 3D Round 2
I don’t play it because it’s complex but this one has 300 courses and Amiibo functionality that provide interesting puzzles. It’s already out.

Nindies Summer Jam
All through the month of September on Thursday, several Indie titles will be released at a discounted price. A good opportunity for people to get their hands on them. They are as follows.

September 1st – Axiom Verge (Wii U)
September 8th – Jotun: Valhalla Edition (Wii U)
September 15th – Noitu Love: Devolution (Wii U and 3DS)
September 22nd – Severed (Wii U)
September 29th – Azure Striker Gunvolt 2 (3DS)

Take a guess what I look forward to.

NES Mini & Classic Link Amiibo
This is fitting since I do am looking forward to getting the NES Mini. The bigger focus are the Classic Link Amiibo that are coming December 2nd. They consist of 8-bit Link, Ocarina of Time Link, Wind Waker Link and Wind Waker Zelda. They’ll be functional with Breath of the Wild. What they’ll do is unknown.

Hyrule Warriors Legends DLC Pack 3
They showed off a new trailer involving the next DLC for the game: Phantom Hourglass & Spirit Tracks. Toon Link gets a new weapon, the Sand Rod and it also allows him to use his train from Spirit Tracks to deal damage. In addition, a new character Toon Zelda appears and she uses the phantom knight from Spirit Tracks to deal damage. Pretty cool. It’s out now and the season pass is available at a discount.

Ace Attorney: Spirit of Justice
You guys know I’m covering it when it comes out. Some of the stuff are things we already know. September 8th… it’s go time.

Dragon Quest VII & VIII
I’m honestly surprised that we’re getting Dragon Quest VII & VIII. This is too good. Best thing about it is that DQ7 is getting remade from the ground up. I’m hyped. Dragon Quest VII: Fragments of the Forgotten Past is releasing on September 16th. Dragon Quest VIII: Journey of the Cursed King is coming 2017. So hyped. It makes me want to get into the Dragon Quest games.

Yo-Kai Watch 2: Bony Spirits & Fleshy Souls
I never played a Yo-Kai Watch game. I’ll be honest with you but seeing all the hype for it courtesy of YouTuber AbdallahSmash026 is making me convince myself otherwise. It’s interesting and involving time travel and learning about the Yo-Kai war will be sweet. Not to mention it has version exclusive Yo-Kai whereas if you preorder the game, you can get some special medals where Jibanyan can learn some new stuff. Pretty awesome. Both versions come out September 30th but how much you want to bet they’ll also release the third version down the line.

Disney Magical World 2
This game doesn’t interest me since well, it comes out October 14th. If you buy the game, you’ll get your hands on new character outfits.

Sonic Boom: Fire & Ice
This franchise doesn’t have a good reputation. Let’s not speak about Rise of Lyric or Shattered Crystal since they kind of caused the comic book tie in to be canned. It’s about Fire & Ice and I’ve seen a trailer for it. It’s acceptable at best but I don’t know if it’ll be enough to save it. Only time will tell because at least its better than the previous two games. It comes out September 27th.

Shin Megami Tensei IV: Apocalypse
It’s available for pre-purchase but I’ve seen footage of it and for an RPG game, it’s pretty fun. I may give it a shot. It comes out September 20th.

Yoshi’s Woolly World 3DS
I didn’t really think we’d be getting a 3DS port of this. I didn’t play the Wii U one but I heard people liked it. Maybe this can convince me. Who knows but we’re getting new amiibo along with it, including a VERY CUTE Poochy Yarn Amiibo. My lord. It’s so cute. Not to mention stop motion segments. We’re getting them too. This is coming out next year. I’m hyped.

Ever Oasis
I’ve heard about it during the E3 Direct. Hopefully after seeing more, I may give this game a chance. It comes out next year so I hope it delivers. Pretty interesting.

Mario Sports Superstars
Now THIS is going to be a game I will look forward to playing. Contains five different games to enjoy like baseball, tennis, soccer, golf and horse racing. Comes out Spring 2017 and you can play offline or online. Adds a lot of replayability to boot.

Pikmin 3DS
I don’t know whether to be excited or worried. I am happy we’re getting a new Pikmin game but this is unexpected. The only thing I hope for is that people will give it a shot and from what I’ve seen, I’m pleased to hear. It’s coming 2017 and I really am looking forward to it. At least it’s a spinoff, thankfully. Can’t say the same for Metroid though.

That’s pretty much it. It’s a long one and honestly, I wish it could be longer. Hope to hear what you guys think of it.