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Pokémon: Let’s Go, Eevee & Let’s Go, Pikachu Review

Pokémon: Let’s Go, Eevee & Let’s Go, Pikachu Review – Written by Jose Vega

Purchased product for review.

After 20 years of being the flagship of Nintendo’s many handhelds, Game Freak brings the Pokémon franchise onto Nintendo’s most popular console, the Switch. They announced that the newest generation of the series will come in 2019 but for 2018, it would be a return to Kanto, where everything began but with a twist. The twist is that players would relive the experience of Generation I in the form of two games: Pokémon: Let’s Go, Eevee & Let’s Go, Pikachu. With a return trip to a familiar place, do these two games hold players off until the inevitable Generation 8?

The game’s story is as easy and straightforward as you’d expect. You play as either a Boy or Girl and afterwards, you start your journey as a Pokémon Trainer. Unlike previous games, you either start with an Eevee or a Pikachu, depending on the version played. With partner Pokémon by your side, you travel through Kanto catching Pokémon, battling Gym Leaders and collecting their badges and stopping a criminal organization from using Pokémon to take over the world. It’s the story in a nutshell. Pretty simple at best with some liberties being changed around such as having a new rival and characters we know having supporting roles.

Gameplay in this game is similar to previous entries in the franchise, with a twist. Most of it is the same where you travel to areas and catch Pokémon, raise them to get stronger and use them to take on trainers and gym leaders in hopes of becoming Pokémon League Champion. Game Freak however decided to simplify the grinding aspect of the games. They incorporate mechanics from Pokémon Go, a mobile game with a devoted fan base. You don’t encounter Pokémon randomly in the wild. Instead they appear and running into one triggers a capture section. Using either a JoyCon or a Poke Ball Plus, you use it to capture Pokémon. Succeeding it will net rewards like experience points. They’re used to level up all your Pokémon, not just one. It’s as if the Exp. Share has been replaced with this method. Honestly it’s a better alternative as it makes the grinding less of a hassle. In addition any Pokémon you catch is placed in a capture case and you can you’re your party out at anytime with a few button presses. It’s better than Bill’s PC in previous iterations and plus you can be able to catch all 3 Kanto starters too. Also you can’t weaken the Pokémon before capturing them. You have to capture them and be lucky if it succeeds or not. There are exceptions. Legendary Pokémon is where you have to battle them first before capturing them. Plus you are on a 5-minute time limit too. Fortunately you can be able to stock plenty of Poke Balls since they made them cheaper.

The rest of the game is the same where you do battle trainers, explore areas, find items, etc. but some things have changed. One of them is the Secret Techniques. They replace HMs and allow your partner Pokémon Eevee or Pikachu to learn them and they don’t take up a move slot either. They both can also access special moves offering them some versatility. Another change being the Go Park, replacing the Safari Zone. Go Park allows players to transfer Pokémon they caught in the Pokémon Go Mobile game into this game where you can catch them to fill up the Pokedex. However only Pokémon that existed in Generation 1 are allowed with the exception of Meltan and it’s evolved form Melmetal. Other additions include mega stones, double battles, new trainers and various tweaks that make the battles like they were when the series began. The trainer and their partner can be customized as well with various outfits, giving them a cosmetic feel. It’s a plus and it’s more of a plus to see your partner looking spiffy as you are. The game isn’t a long one, taking roughly 20-25 hours to complete and 10 hours more if they want to catch all the Pokémon and complete everything. There’s post-game content in the form of the Master Trainers, legendaries like the three birds of Kanto and Mewtwo and rematches with the gym leaders. And like every other Pokémon game, you can also trade and battle with players online. So for anyone that wants to challenge others or trade with people to complete the Pokedex, there you go.

Now I wish to say that the presentation is pretty good. The game is great to look at. It only runs at 30fps and personally it’s for the best. The character models look good whether it be the trainers or even the Pokémon. Music is nostalgic. It’s as if Game Freak took the original Generation I and gave it a needed facelift. It’s pretty good. Not only that but the game has co-op. You and a friend can work together to catch Pokémon, battle trainers, etc. It offers a new experience to the game and a step in the right direction. All of this is just a taste of what Generation 8 will be like when it does come.

But although I praise the game for its positives, there are some issues. The difficulty is one of them and yes, this is done because they want to make the game accessible to newcomers who never played a Pokémon Game. There is some enjoyment for those that played the originals but it’s a different sort of game. Not that there’s anything wrong with it as it can be challenging if you wish it to be. This game does provide players the opportunity to play the game however they want. Another issue, and it’s one that has divided everyone is the capture sections. Incorporating mechanics from Pokémon Go does make it easier to catch Pokémon, however some people are worried that this would be in Generation 8 and that the series would go downhill. The good news is that Game Freak has said that Gen 8 will be as it should be. Being that Let’s Go Eevee/Pikachu is a spin-off and not main game shows. One last issue is the Poke Ball Plus. Players who purchase it get access to the legendary Pokémon, Mew. But if the save file that has Mew is lost, then you are screwed. Though the Poke Ball Plus is a nice little add-on that doubles as both as a controller and something to hold Pokémon inside. There’s that.

Let’s Go Eevee/Pikachu is an interesting pair. Taking players back to where the series began while offering something different is a nice touch. It may not be as hard as other games but it gives new players a chance to experience what old-school players have played many years ago. The game has a lot to do and it will get you busy until the inevitable Generation 8. The games are really fun to play though. Let’s only hope that Nintendo and Game Freak can make good in providing something that hopefully serves as a jump from handheld to console. Let’s pray they don’t disappoint.

I give Pokémon: Let’s Go Eevee & Let’s Go Pikachu an 8.5 out of 10.

Pokémon Ultra Sun & Ultra Moon Review

Pokémon Ultra Sun & Ultra Moon Review – Written by Jose Vega

Product provided by Nintendo for the purpose of review.

In 2016, Nintendo & the Pokémon Company announced the 7th generation with Pokémon Sun & Moon. They were well received but suffered a bit of criticism for its underwhelming plot. A few months later, they announced that players would return to Alola for another adventure in the form of Pokémon Ultra Sun & Ultra Moon. It’s fitting that they are also the last Pokémon games on Nintendo’s series of handhelds. Do these two games help the series go out with a bang or with a whimper?

Let’s begin with the plot. The plot is similar to that of Pokémon Sun & Moon but with a few noticeable differences. One being that the main focus is on Necrozma, as the game’s antagonist. You play the role of a Pokémon Trainer who arrives in Alola and begins their island challenge. As they travel through the region, you face many challenges including opposition with the likes of Team Skull and the Aether Foundation. It all culminates with Necrozma, fusing with the legendary Pokémon and absorbing the world’s light and you traveling to a world named Ultra Megalopolis to fight for the fate of the world. It’s a much better story compared to the previous version and it does give players a desire to see it through to the end.

Another change is the Ultra Recon Squad, a group of individuals who are from a world where their light was taken from them. They have a role in the plot and at times they battle the trainer. Depending on what version, you’ll encounter a different duo with one of them battling you. I find them interesting but I also feel that they deserve more development as characters since once their story ends, there isn’t much.

The game is similar to Sun & Moon but is more tweaked. For starters the presentation is a step up. Many familiar locations now have improved visuals and changes, some of them containing brand new areas. Even the HUDs have been given an update and it makes sense since things are taken to the next level. The character modes are similar to Sun & Moon but I feel they have improved. Heck, everything about these games is a big step-up. The music is good. Many of the songs are remixed to show that things are quite different now, while others are reprised from the previous game. They also include a few new tracks that are really good, to the point where they are just catchy.

Gameplay is similar to Sun & Moon. You start off as a new trainer, you get your starter Pokémon and you travel on a journey to get stronger. You also have to capture Pokémon and train them so they can be stronger. That’s pretty much all there is. Many of the gameplay mechanics that were in Sun & Moon are present in this game such as the Island Challenges, Z-Powered Moves, Ride Pager, etc. If you played Sun & Moon, you’ll feel right at home with this. There are a lot more to do in this game. Some get replaced in favor of other activities that make it less of a grind, such as the Totem Stickers. Collecting them will give you access to Totem versions of various Pokémon. There are more Pokémon to catch with each game having some Pokémon exclusive to that version. On top of that, there are some new mini-games. For example, Mantine Surf where you are on top of a Mantine and you have to build up energy within so you can perform tricks and getting a high score. It’s pretty fun and you get rewarded if you do well enough. There’s the Ultra Warp Ride where you get to ride on a legendary Pokémon such as Solgaleo and you collect energy so you can go really far to reach a world where rare Pokémon can be found. In some cases, you can even find legendaries from previous generations and this adds a lot of time to the game’s overall length.

Speaking of length, Ultra Sun & Ultra Moon completely destroy what Sun & Moon has. In total, the game will take you around 20 hours if you just want to beat the game. But if you plan on putting 100% into it, it takes even longer with the post-game content taking a huge majority. Yes. One of the problems that Sun & Moon had was the lack of post-game content. Ultra Sun & Ultra Moon fixed it by offering a lot to do after all is said and done such as Episode RR and the Ultra Warp Ride. You are getting a lot for a $40 game and it’s worth it.

If I were to find any negatives with Ultra Sun & Ultra Moon, it’d be the following. First is the lack of a National Pokedex. Considering that Ultra Warp Ride allows you to catch Pokémon from previous generations, the lack of it really hurts it and the only way you can obtain its data is via Pokémon Bank. Another fault is Ultra Megalopolis. It was hyped as an alternate world where Necrozma took the light and plunging it to darkness. But what we got is a letdown. I wished there was a way to explore the place and see what it’s like and how the people are affected but I think Nintendo & The Pokémon Company kind of dropped the ball on it. Also it’s recommended for players to experience the game on a New Nintendo 3DS or New 2DS hardware. Regular 3DS/2DS handhelds can cause the game to chug considerably in the frame rate department, especially in battles. It’s another nitpick but what can you do since these games push the 3DS to their limits in the graphics.

I like to think of Ultra Sun & Ultra Moon as upgrades to Sun & Moon. The games are still fun to play but they offer so much more in terms of activities. You have similar gameplay but the game puts more focus on its story and I feel it was an improvement. Nintendo & The Pokémon Company put out all the stops to make this be a game that players won’t forget. Sure it has its issues and they did learn from their mistakes. In the end, it’s a game that serves as a tribute to more than 20 years of catching pocket monsters. If you never got to play Sun & Moon when they came out, pick this up. It’s pure satisfaction.

I give Pokémon Ultra Sun & Ultra Moon a 9 out of 10. It’s worth the full price.

Pokemon Sun & Pokemon Moon Review

Pokémon Sun & Moon Review – Written by Jose Vega

Product provided for this review by Nintendo.

There’s an old adage we always say, “If it ain’t broke, don’t fix it.” Pokémon has always been like that for over twenty years, providing the same concept through multiple generations. Now we reach Generation 7 with the arrival of Pokémon Sun & Pokémon Moon. It has been said that the game is going to be different than the previous generations. Will the game carry the same enjoyable experience or will the changes make this be something else?

The story is set in the region of Alola, based off of Hawaii. It focuses on a young individual who just moved from Kanto with his mom to Alola. With help from his uncle Prof. Kukui, the trainer embarks on a journey to become the strongest trainer in the region. There’s also another plot revolving Lillie and a Pokémon of hers named Nebby who’s on the run from a shady organization. Most of the story’s told through scenes that occur during your journey. It’s done well though I feel the story regarding Lillie can be improved a bit, not that it’s a bad thing.

All Pokémon games have had the same gameplay since the beginning. But this time, Nintendo & the Pokémon Company decide to take a gamble and provide a different experience for players. The gameplay is the same where you travel all over a region to catch Pokémon and use them to battle, other trainers. If you’ve played previous Pokémon handheld games, it’s straightforward. In the case of Sun & Moon, how you go about your journey is different. Gone are the usual gym leaders and in its place comes the Island Challenge.

In the Island Challenge, you travel from one island to the next completing various Island Trials. The Island Trials are missions where you tackle specific objectives before you take on the Island Totem Pokémon in an SOS battle. The Totem Pokémon will sometimes bring ally Pokémon to fight alongside it. After beating the Totem Pokémon, you complete the trial. Some islands will have more than one Trial and they need to be completed in order to reach the Grand Trial. Grand Trials are like gym battles where you take on the Island Kahuna. Beating them will complete the trial and you will move on to the next island.

I personally love the Island Challenges. Instead of battling, you have to do objectives to move on from one trial to the next. It helps the game feel fresh and different while keeping everything the same and I hope that future Pokémon games can follow this style. Not only that they have removed gyms but also HMs. Replacing HMs is the Ride Pager, giving you access to Ride Pokémon that can help trek through Alola. A welcome addition to the game and one that is quite fun to have.

Another addition is Z-Moves. As you journey through Alola, you’ll acquire Z-Crystals that give your Pokémon access to super powered moves that can turn the tide of battle. However they can only be used once per battle, so be careful. A neat addition and can be helpful in a moment’s notice. You can also take pictures of Pokémon with your Pokedex and send them to get results. You get rewarded for it to boot.

The game is a long one and depending if players want to complete their Pokedex and have all the Pokémon, it can take a while. But for an estimate, the game will take roughly 30-40 hours, even longer especially when you can also trade and battle online adding the length to unbelievable levels. Speaking of which, the online has changed. You still have the usual GTS but the addition of the Festival Plaza allows players to meet other people and earn coins so they can use them to improve their plaza to make it better.

Presentation-wise, the game is a big step up from Omega Ruby and Alpha Sapphire. The characters look a lot better and the environment itself is vibrant and colorful. Battles are intense and though it reuses stuff from the previous game, I won’t complain. The Z-Moves themselves do look great. But if I were to find any nitpicks with the game, I feel the story needs a bit of work. Also the game can have a tendency to slow down when double battles occur. It mostly happens on a regular Nintendo 3DS but if you’re playing on a New Nintendo 3DS, the slowdown doesn’t happen. Considering that the game is pushing the 3DS hardware to its limits, it’s to be expected.

Pokémon Sun & Moon has breathed new life into the franchise, providing a familiar feel while also adding new features and innovations. Sure the story can be hit or miss but overall, it’s a satisfying experience. So much to do in the region of Alola that you can spend weeks or even months and with updates that allow players to transfer Pokémon from previous games to this one adds it even more. The franchise’s 20th Anniversary was a huge celebration and this game’s release certifies that this game franchise will be around for a long time to come.

I give Pokémon Sun & Pokémon Moon a perfect 10 out of 10. Legendary status and it’s worth your time and money.

Pokemon Omega Ruby – Delta Episode

As of today, I’m officially done with the Delta Episode meaning Omega Ruby is finished. If you want to see all the episodes, they can be found here. Enjoy.

And if you want to see today’s episode of Smash Bros. Wii U Online, here ya go.

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Pokemon Omega Ruby – Day 8

I apologize if it is really late but hey, I’ve been busy. The good news is that I’ve completed the Delta Episode. It’s three videos split into three parts so I hope you enjoy it.

Monday December 1st is when I will do a channel update that will explain a couple of things and set up for tomorrow. I will write a script for it since it’s easier. Hope you enjoy nonetheless.

And if you want to see today’s (or yesterday’s) Smash episode, you can find it here.

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Pokemon Omega Ruby – Day 7

Yep. It’s that time again. We got ourselves another helping of Pokemon Omega Ruby. By at most Sunday, I’ll have the main game and Episode Delta done. Once that’s done, I don’t plan on doing anymore Pokemon games for a VERY long time.

The reason being is due to low interest/interaction and the fact that everyone’s doing it. I don’t kid. Fortunately once that’s done, I can move on to the big guns… Kingdom Hearts HD 2.5 Remix! I’m going to be doing that in Critical Mode. I will explain it in a future channel update on December 1st.

And if you want to see some more Smash Wii U Online Replays, you can find the latest here.

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Pokemon Omega Ruby – Days 5 & 6

Yep. I apologize if this is late but I want to get some of this out of the way. I’m almost done with the game so once I get the main game done then I’ll do Episode Delta and that’s it. In the meantime, enjoy the rest of Pokemon Omega Ruby.

And if you want to see the other Smash Bros. Wii U Online Matches I did, they’re found here.

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Pokemon Omega Ruby – Day 4

Only one today because I have to make it up by providing two episodes of Smash Bros. Wii U. Don’t worry, I will upload two Omega Ruby videos coming tomorrow. I want to get it done before Kingdom Hearts HD 2.5 Remix comes next week.

And if you want to see the Smash Bros. Wii U episodes, they can be found here.

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