Tag Archives: Switch Review

ARMS Review

ARMS Review – Written by Jose Vega

Product provided by Nintendo for the sake of this review.

Nintendo has always been known to make games that can attract an audience and they always have been for quite a long time. So when it was announced that they would be making their own fighting game for the Nintendo Switch console, people were intrigued to see if they could pull it off. In time this new fighting game would come to be known as Arms. Taking the idea of boxing and adding a twist to it, can Nintendo’s first foray into fighting games deliver a guaranteed knockout?

Arms is packed with content both online and off. There are 10 different characters for you to choose from, each providing something unique. Also, each character has access to 3 armaments or “Arms” that provide many different advantages in battle. You can pick and choose which arm to have on your character, leading to various combinations and possibilities. This also helps when they go in a powered up state and unleash heck on the opposition. It’s awesome. You can also charge up your arms to deliver powerful effects. Some have elemental properties, giving you a chance to either blow them away or shut down your foe completely. Speaking of which, the game has many modes of play such as Grand Prix, Party, and Online. Grand Prix is your traditional arcade mode where you pick a character and have to go through many battles to reach the end in order to become Arms Champion. Party is where either you battle against AI opponents or up to 4 players can have fun and play the game. It can range from either Fight or Team Fight where you can go either 1-on-1 or 2-on-2. Other game modes include V-Ball where up to 4 players have to score points by sending a large ball to the other team, Hoops for 1-on-1 b-ball action in the Arms’ sense, Skillshot where you and an opponent hit targets to get a high score or 1-vs-100 aka survival mode.

Online play really deserves a lot of praise here. They are straightforward but how you connect to matches is interesting with a hub world where up to 20 players are moving about as it chooses whom you will face. Of course, while you wait, you can take part in some activities to pass the time. Sometimes you fight 1-on-1 and other times you team up for 2-on-2. All the modes are there in online as well. Ranked matches are included too. You can also set up player matches with your friends via group and they can get hectic. Yes, a lot to take in I know but for a game offering a lot, it’s worth it. The game’s controls are well executed and precise. Sure you can use the Joycon motion controls and they’re really good but if you feel that it isn’t your thing, there are a total of four control options: Motion Controls, Joycon controller, Switch Pro or individual Joycon. So no matter what you choose, you’ll have what you need to enjoy the game.

Presentation-wise, the game is impressive. The characters look great and all of them stand out real well. Stages are well done and they each provide some atmosphere when you battle. Music is good with some songs addicting to listen to plus they help set the game up nicely. There is some voice acting and like the music, it’s good. No complaints on that. There are no microtransactions thankfully. Instead, there’s in-game currency that you earn by playing the game. You use the currency to access a mini game where you can unlock new arms for your characters. Everyone can be able to access arms that belong to other characters. Replay value is high and it’s one that wants you to come back and play another round, not to mention all the different combinations you can have for your character really offers a new level of strategy.

Although I do praise the game for being something different, I feel that there are some faults with it. The motion controls may be spot on but I feel that they can be problematic at times when you want to do something and then it does another. Thankfully with multiple control options, it alleviates this negativity. At higher difficulties, the game can be really hard and it’ll kick your butt especially when the AI can sometimes shut you down. It’s expected but in my experience playing this game, I didn’t have any problems but why would you if a game like this offers a lot at full price.

For Nintendo’s first attempt at making a fighting game, Arms delivers with its many modes, various characters, multiple control schemes, great online, high replay value and strong presentation. We hope that Arms can become the blueprint for future fighting games on how it should be done on the Switch. Only time will tell but for now, Arms delivers on some good clean fun. Put up your dukes for this game delivers and then some. It’s worth your money. That’s a promise.

I give Arms for the Nintendo Switch an 8.5 out of 10. It earns my personal Seal of Approval. Worth your money.

Blaster Master Zero Review

Blaster Master Zero Review – Written by Jose Vega

Purchased product for the sake of the review.

During the era of the NES, a game called Blaster Master was released made by Sunsoft. It was a fun game that got a lot of praise but sadly not a lot of love. It was overlooked but it did have a legacy that lasted almost 20 years, spawning a sequel, spin-offs, and a re-imagining. In November 2016, Inti Creates announced that they plan to try their luck on the franchise with a retro 8-bit remake called Blaster Master Zero. The guys at Inti know how to deliver good titles such as Azure Striker Gunvolt as well as the Mega Man Zero & ZX series but could they pull it off with this? The answer is simple. Yes.

Blaster Master Zero is an 8-bit remake of the original and since it is, the plot is similar. The story is set on Earth, set centuries after humanity was able to restore the planet after it plunged into an ice age due to endless wars. It focuses on a scientist named Jason Frudnik who finds a frog-like creature, calling it Fred. One day, Fred escapes and heads to a strange hole. Jason gives chase only to end up inside and discovers a weaponized tank called Sophia III. Seeing that the underworld is still around, Jason uses Sophia III to explore in the hopes of finding Fred and anything else that comes his way.

It’s straightforward but unlike the NES version, it includes stuff that was in the original Japanese incarnation, Metafight. I like how it ties the two together, despite it being a reboot. But in a way, I find it enjoyable seeing how Inti Creates pays tribute to the franchise as a whole.

Being that it’s a reboot, Blaster Master Zero’s gameplay is similar to the original NES game. Piloting the tank Sophia III, you explore 9 different areas while battling enemies and acquiring upgrades for your tank. Sophia III can shoot in three directions, jump really high and can contend with any situation. I should mention that the game is a Metroidvania-style game, hence the exploration. But you aren’t limited to just Sophia III. Many of the areas contain small caves for Jason to explore. The game then shifts to an overhead view where you explore said caves, shoot down monsters and find items. Your gun has a total of 8 different types and each work well depending on the situation. Heck, some gun types can be more effective than others. Boss fights are there too and strategy is important because just shooting may not be enough.

As far as length goes, the game will take you roughly 5-6 hours if you are going for 100% completion. If you are playing the game on the Nintendo Switch, the game also has co-op multiplayer where you and a friend can team up and kick butt. A nice welcoming feature indeed but sadly it isn’t on the 3DS version. Not much of a bad thing but regardless, the game is still enjoyable. Unlike the NES version, this one actually have save points and checkpoints. The checkpoint system is superb and in case you go down, you can continue where you left off either at a save point or in a cave entrance. Amazing. A sigh of relief for people that felt the original was too hard. Presentation-wise, the game is amazing. Inti Creates did a great job reimagining the original Blaster Master and making it better. It’s vibrant and lively, not to mention colorful. The music is amazing with some really addicting tunes and they also help add more to each area. Controls are spot on and precise. Perfect would be too appropriate of a word to say how good they are. With a recent update, the game also supports the Switch Pro Controller so to anyone that has this you have another option to play the game. Blaster Master Zero has a fair amount of challenge. It isn’t too hard or too easy but if you know your way around, the game isn’t difficult.

If I were to find any negatives, it’s that some levels have way too many hazards, forcing you to either find a way around or go for what’s obvious. It can get difficult especially with enemies firing at you and one mistake can lead you to an unexpected death. It would be nice if the game wouldn’t have sections that require you to improvise but since it’s a reboot, I only wish it can be alleviated. But honestly the game is that good, I see it as a minor negative at best.

Blaster Master Zero is a game that brings new life to a franchise that has a lasting legacy. Sharp controls, great music, amazing presentation and the addition of co-op on the Switch version adds a lot to an otherwise impressive game. What’s even better is that the game is worth $10. For $10, you are getting a game that offers so much and more. If you haven’t played the original NES game or any of the others, this is a perfect start for you. Bottom line, Blaster Master Zero is worth your money. I guarantee it.

I give Blaster Master Zero a PERFECT 10 out of 10. It also earns my personal Seal of Approval. Get this game now whether on the Switch or 3DS.