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Super Dragon Ball Heroes World Mission Review

Super Dragon Ball Heroes World Mission Review – Written by Jose Vega

Purchased product for review.

In terms of video games, the Dragon Ball franchise can be applied towards many genres such as fighting, action RPG and so on. But would you believe that something like Dragon Ball can be as a card game? In Japan there’s a popular arcade game called Dragon Ball Heroes and with this popularity, the game has been ported over to handhelds like the Nintendo 3DS and has recently gotten an OVA anime. A few months ago, Namco Bandai announced that the series would finally come overseas in the form of Super Dragon Ball Heroes World Mission for Nintendo Switch and Steam. Is the game worth your time or should it be given a hard pass?

The game’s story takes place in a fictional town where children play the Super Dragon Ball Heroes card game. You play the role as an avatar, a character created by the player who desires to be the best. It starts out innocent but then the avatar gets involved in an adventure where he must team up with other individuals and characters from the Dragon Ball universe. What for? To stop a madman who wants nothing more than to wipe away history and reshape it into one that suits him.

From my experience, the story seems traditional for Dragon Ball Heroes. You create your character and then take part in an adventure. Simple as that. Not only that but Dragon Ball Heroes is infamous for introducing various what-ifs for many of its characters. But it befits the world and it’s characters. Not to mention it also feels a bit familiar and predictable to boot.

In terms of gameplay, SDBH World Mission takes the Super Dragon Ball Heroes card game and incorporates it into a video game. Players create their own avatar character and use it in a variety of modes. Not only that but players also need to create their own decks. In Super Dragon Ball Heroes, decks consist of a minimum of seven cards. Using 7 cards, players need to come up with different strategies to defeat their foes. Battles take place on a two-sided grid with each player controlling their side. It’s up to players to move their cards around to determine the best course of action. Cards also contain stamina and they determine how much power they can unleash on enemies. The higher the power, the more likely you are to attack first. Not only that but attacks also require timed button presses and striking first with a high amount guarantees a hit. In some cases characters can deal special attacks. Cards also come in 3 types: Hero, Elite and Berserker. Heroes are well balanced fighters, Elites specialize in Ki attacks and Berserkers deal major HP damage. Having a deck with proper balance and skills is necessary for victory and beyond. You can also create your own cards via the Card Customizer offering players a lot more to do. Also your cards can equip items that can boost either their HP, Power or Guard. This adds more into customizing your deck and giving it something even grand.

As for the game modes, there are plenty. Story Mode is one where players use their avatars in an adventure to save the world. It’s comprised of five chapters, each with four acts. In terms of length, the campaign will take around 20-25 hours to complete. For those that want to 100% it all, the time extends by 10 hours and that includes side chapters and alternate paths. There’s also Arcade Mode, facing off against a series of computer opponents. Online multiplayer is also available where you can take the fight against others online. After battles your character gets experience and after a while, it can level up. Leveling up can improve stats but also form Camaraderie with the cards. Leveling those can also have your player character learn new abilities and moves. This also includes your partner characters as they can also level up via Bonds and obtain new forms and abilities. It’s very deep & addictive. Many will have their work cut out for them if they want to be all powerful.

The game’s card system can be deep and addicting and as such, this game has over 1100 cards for players to protect. You get cards by exchanging tickets into the Gacha machine and it’s mostly RNG so what you’ll get is random. Nothing fancy but trying to get tickets just to exchange can be a bit repetitive. The game does have its positives such as the card battle system. Music is pretty good with many of the tracks carry the feel this game has. Not only that but the game also has themes that span the entire Dragon Ball Heroes series. Again, all good. But for all its positives, this game also has its flaws. For starters, the presentation isn’t anything to write home about. The character models are acceptable for what they’re worth but they don’t show much in terms of expressions. Most of that happens during battle and they do look great. Outside of it, not so much. It’s as if Namco Bandai pretty much recycled some of the character models from the Budokai games and added them to this. I could be wrong. Not only that but the game has a tendency to throw a curve ball in terms of challenge. Sometimes battles can be simple that your team can handle without much issues, other times the game will throw a challenge that can be nigh impossible unless you either are lucky or have something to counter it. From my experience, I know it can really be challenging but with the right strategy and deck, you’ll manage.

In conclusion, Super Dragon Ball Heroes World Mission offers a fun yet challenging gameplay but everything else just seems to make this fall flat on its face. The deep yet intricate card system along with the RPG elements for the player protagonist and his allies make it be one that wants you to put tons of hours into. However the presentation and its challenge can turn off people. But should it dissuade anyone from giving this a chance? Absolutely not. Namco Bandai took a gamble bringing something exclusively in Japan overseas and though they miss the mark somewhat, it pays off. SDBH World Mission is worth your time. Just be ready for the challenge that comes with a card game like this.

I give Super Dragon Ball Heroes World Mission a 7 out of 10.

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Crash Team Racing: Nitro-fueled Review

Crash Team Racing: Nitro-Fueled Review – Written by Jose Vega

Purchased product for review.

Activision has been on a roll and it shouldn’t be taken lightly. Two years ago, they released the Crash N. Sane Trilogy, a remastered compilation of the original Crash Bandicoot trilogy. It was well received. A year later came the Spyro Reignited Trilogy and it too gotten praise. What can Activision do to top their recent successes? Teaming up with Beenox, Activision decides to try their luck with Crash Team Racing. To celebrate the 20th anniversary of the game’s original release, they bring Crash Team Racing: Nitro-Fueled. Is the remake worthy of its namesake or is this one trek you should pass on?

If you have played either the original or Crash Nitro Kart, then all of this will feel familiar. For those that haven’t, Crash Team Racing Nitro-Fueled is comprised of several different modes of play. The Adventure Mode has players picking a character and then they explore four different areas, taking part in races where winning rewards you keys so you can use them to take on the boss and it repeats. Not only that but it also has a series of challenges such as collecting tokens via “CTR” letters or relic races where you have to break crates and be skilled to get the fastest time. Fast times mean relics from Sapphire all the way to Platinum. Not only that but there are also Gem Cups where winning 1st overall nets you one of five colored gems. In the case of the remake, players can play it in two ways: there’s the Nitro-fueled mode where you can choose any of the 25 characters that are in the game and choose one of three difficulties or if you wish to go old-school, there’s the Classic mode. Adventure Mode, length-wise will take roughly about 8-10 hours to complete, if you want to simply 100% the game. With 3 difficulty settings, the length can depend.

As for the rest of what this game has, there’s plenty. You have the Local Arcade where up to four players can take part in a variety of modes: Single Race, Cup Challenge, Crystal Grab and Capture the Flag. There’s also online races where up to 8 players can race to see who’s the best. You have a choice of 25 characters, each coming in three different difficulties: Novice, Intermediate and Advanced. Some characters have to be unlocked whether via Adventure Mode or through the Pit Stop. The Pit Stop is where you can go to unlock new characters, vehicles, paint jobs, skins, etc. As you complete races whether online or off, you earn Wumpa Coins, the currency of this game. You use them to buy stuff at the Pit Stop. In addition there are time trial challenges where you have to beat certain times such as the N. Tropy & Nitros Oxide challenges. There’s a lot for you to do for a $40 game and it shows. The game also features added content via Grand Prix, seasonal content that adds new tracks, characters, vehicles and more. This extends the length further.

Story-wise, it’s similar to the original. Nitros Oxide heads to Earth, wanting to challenge the best racer on the planet. It’s up to Crash and his friends to race in hopes of stopping Oxide from turning the planet into a parking lot. it’s a simple story at best. It’s presentation is a step-up from the original. Everything whether it be the characters, the locations, vehicles, tracks, they are all great. Not only that. The game also runs well at a solid 60 frames per second. As this is based off the PlayStation 4 version, it’ll be similar to Xbox One. As for Switch, I can’t say. It also controls well. Players can choose one of two control schemes to suit their liking. Voice acting is in this game too and it’s solid too.

Crash Team Racing: Nitro-Fueled does have plenty of things that make it an enjoyable experience but there are some issues. For starters, the Adventure Mode can be really challenging due to the AI. In higher difficulties, the game can be a real challenge. Not only that but the online can be really finicky. Sometimes you may get a good race or two, other times players may just disconnect from your game. During races, you may end up getting hit by something even if you know you won’t expect it. Beenox have already made a few updates fixing these issues but it’ll be a while before things improve. Another issue is that grinding for Wumpa Coins can be time-consuming. Despite the addition of Daily and Weekend multiplier bonuses, it’s still a bother, mostly. Thankfully there are no microtransactions in this game whatsoever. Activision knew it wouldn’t work so at least that is a plus.

In conclusion, Activision and Beenox have delivered in making a really good remake of a classic Crash Bandicoot game. Amazing presentation along with various game modes and solid controls make it really solid. However its flaws such as the online and the major grind just to unlock characters, skins and vehicles can be a real drag. Despite this, the game is a lot of fun. Veterans will get a kick of nostalgia while new players will get to experience a fun yet challenging game. Is it worth your time? Absolutely. Crash Team Racing: Nitro-Fueled is one ride you don’t want to miss out on.

I give Crash Team Racing: Nitro-Fueled an 8.5 out of 10.

Team Sonic Racing Review

Team Sonic Racing Review – Written by Jose R. Vega

Product provided by SEGA.

It had been seven years since Sonic got the chance to go kart racing with Sonic & Sega All-Stars Racing Transformed. Since then, things have been dormant with SEGA putting their focus on other games. Last year, SEGA announced that Sonic would return for another round of racing. It would be known as Team Sonic Racing. Instead of Sonic racing alongside characters from other SEGA franchises, it’s between Sonic characters. Playing it safe but does this change translate to a good racing game?

Sonic Team Racing’s story goes like this. Sonic and his friends get an invitation to take part in the Ultimate Test of Racing Skill. It gets Sonic curious and before long, they meet a strange Tanuki named Dodonpa. Noticing his similarities to Eggman, they are cautious. Despite this, they take part where teamwork is the key to winning races. All the while, Eggman along with his team have plans of their own. He seeks to use Dodon Pa so he can obtain the Ultimate Energy Engine and use it to become an unstoppable force.

It’s interesting that this game actually has a story but what I also like is that this one puts more focus on the Sonic characters and their world. It’s pretty good. Sumo Digital gets props and it shows. Although I wish we had gotten much of the story in the form of animated cutscenes rather than what with we have here.

But if you wonder how the game plays, don’t worry. If you have played either Sonic & Sega All-Stars Racing or the sequel, you will feel right at home with this one. The game plays very similar but with a few differences. Team Sonic Racing emphasizes on teamwork, similar to that of Sonic Heroes. You have a choice of 15 racers that follow in one of three classes: Speed, Technique and Power. Speed characters are well balanced and fast, they have a Radial Burst that protects them from projectiles. However they have poor defense & acceleration. Technique falls in the middle with good handling and acceleration. They also can attract rings while tackling rough terrain with no slowdown. Power is all about strength with strong boost and defense. They can also smash into obstacles or other racers. The only drawback is that their top speed and handling is subpar. Choosing the best racer in a team & working together is optimal for success.

Races have teams of 3 working together to win while contending against rival racers. The use of the slipstream allows teammates who are falling behind to catch up all while getting a big burst of speed. A useful feature. Items come in the form of Wisps and they provide racers many options. Some wisps though are exclusive to a specific character class but they can be used by any racer if it is acquired via Item Exchange. Item Exchange is another feature added to the game. It isn’t just limited to you. Even your teammates want to send items and accepting them can help turn the tide of a struggling race to your favor. Teams also have a Team Ultimate and depending on the character using it have their own individual theme. It’s pretty clever too. In terms of customization, there’s plenty with the various car parts you will acquire. You get them by spending coins in a slot-machine that will net you a different part. In some cases you’ll get a Legendary version that gives your ride a gold sheen. With 15 different characters, expect to spend a lot to get all the parts along with various items and decal to make them look to your liking.

The game has both single and multi-player. Single player comes in the form of the Team Adventure mode. You take part in various challenges such as single races, grand prix (a collection of 4 races) and there are also mini-games that require high scores to get the highest rank. Each challenge also comes with multiple objectives to complete. Some are simple like winning 1st place while others are a bit complex. Not only that but acquiring keys can help unlock more challenges. If players simply want to beat the game, it is not long. At Normal difficulty, it’ll take you roughly 7-8 hours to complete but for completionists, it’s twice as long. Replay value is plentiful with multiple difficulties, cranking the length up further. Winning races will net you coins that you can use on the slot machine to unlock parts. Online play is available where up to 12 players can race each other. Time trials are also available where racers can post their best times while trying to prove your skill to the rest. There’s much to do whether online or off.

With it’s presentation the game looks great. At 1080p it’s intense and colorful but depending on the console, it can run either 60fps or 30fps. For PS4, especially at Pro, it runs at a solid 60fps and it’s great. It’s amazing though on other consoles, especially at Nintendo Switch it runs at 30 fps. It could be due to limitations but you get what you got. Music is awesome with composers such as Jun Senoue returning to do the soundtrack and others such as Tee Lopes ready to make their mark in their own way. Voice acting is good too. No complaints there though Silver’s voice will take a while to adjust.

Although I do praise the game for its many positives, there are some issues. Some of the challenges in Team Adventure Mode can get repetitive. In a few instances, you race in mirror tracks and it’s probably to make up for the limited number of tracks there are. At higher difficulties, the game is brutal mostly since the AI doesn’t play around. It plays for keeps. At least the game is NOT a full price $60 game. At $30 now, it does give you plenty for your money’s worth though if it were full price and it offered so little that would be a different story altogether. I commend SEGA for not having it at that high a price. However if you are playing this on the Nintendo Switch, the opening movie is removed. Why they did that? I will never know.

Team Sonic Racing is an overall fun experience that is satisfying, albeit a challenging one. Presentation is pretty solid and the gameplay is really addicting. Not to mention having single and multi-player action is enough to get you hooked for hours. But some of its issues can hinder the game from reaching its full potential. Don’t get me wrong. It’s a pretty awesome and I commend SEGA and Sumo Digital for pulling off a really awesome game. I only hope that they learn from this and that hopefully the next game where Sonic gets to race is even better. Team Sonic Racing is worth your time and money, I guarantee it.

I give Team Sonic Racing an 8 out of 10.

Dragon Ball FighterZ Review

Dragonball FighterZ Review – Written by Jose Vega

Purchased product for the sake of the review.

What do you get when you take a popular franchise such as the Dragon Ball series and involve one of the greatest fighting game developers in the business? You get Dragon Ball FighterZ! Namco Bandai announced last year that a new fighting game involving the Dragon Ball franchise was coming out. To make it better, the game would be developed by Arc System Works, the company responsible for Blazblue and Guilty Gear. It was a match made in heaven. Fans were excited and even well known fighting game enthusiasts such as Maximilian took interest. Now that the game is finally out to the public, does it live up to all the hype that had built up?

Many fighting games are filled to the brim with content and this game is no exception. Players can be able to go in right away and choose from many different modes such as Arcade, Story, Online, Training and so on. Yes it does have an arcade mode with four different courses for you to compete and get the highest score. Speaking of which, this game offers a very good tutorial that teaches new players how the game works with its fighting system. It’s a 4-button fighter similar to Marvel vs. Capcom 2 & 3 with three attacks and a special button for energy blasts. The rest of the buttons specialize in use for super moves and calling out allies for either switching or assisting players. Also it offers several ways of dealing with opponents such as deflecting, rush attacks and the vanish move where you can teleport behind the opponent to deliver a savage hit. The game does borrow some elements of Capcom’s Vs. series having 3-on-3 battles and it makes sense. Since it’s a Dragon Ball fighting game, it makes battles fast-paced and exciting. Comparing to other fighters, this one is more accessible, providing everything needed for both casual and serious players. It’s something that some fighters lack nowadays.

The game has a roster of 24 different characters, representing much of the franchise from the original to the most recent iteration, Dragon Ball Super. Each character plays different from one another and the need to find the right team is vital to ensure victory. On top of that, the many stages that players can duke it out on pay nods to the franchise in many ways. Plus they are destructible so when character unleashes powerful supers, it can go from calm to outright intense in an instant. Destructive and Dramatic Finishes help liven up battles and in some cases, the characters can re-enact scenes from the anime such as Goku destroying Frieza on Namek or the epic beam face-off between Cell and a Teen Gohan. It’s amazing. Even the Dragon Balls have a role to play when you battle and collecting all of them and summoning Shenron can give you an opportunity to make a comeback.

As far as the different modes, they offer a lot for players. For starters, there’s the Story Mode. Its story is split between three different Arcs where you take control of various characters as you go from one chapter to the next to reach its conclusion. Along the way, you get into the game’s plot. The plot in the story mode involves the DBZ crew having to deal with a new threat and in some cases, heroes and villains must put their differences aside to take on a greater evil. It also has a bit of RPG elements put in. When you battle and win, you’ll gain experience to level up your Link Level. The higher the level, the stronger your character will be. In some cases, it can be an opportunity to level up characters you like. You can go back and play previous chapters should you choose to. It isn’t long, taking you about 8-10 hours with a few more hours added in with Hard Mode. A lot I know but for anyone that wishes to achieve 100%, there you go.

The online for the game is great. You have your usual ranked and casual matches, lobbies can be set up where up to 8 players can join in and battle other players. It even has team battle where 3 players can each choose a character and team up against other teams. It’s incredible. The game also has a lot of customization for your profile along with various unlockables. Thankfully you don’t have to spend any money. Dragon Ball FighterZ has its own currency system that you earn by playing the game. You use the currency, Zenny to buy capsules that let you unlock various things such as titles, profile cards and alternate colors. Any duplicates are converted to Hercule Coins and they’re used to get rare unlockables. I’m happy that Namco Bandai has chosen not to follow the same route as other developers have done. It’s a step in the right direction. There’s also DLC in the form of 8 upcoming characters and they can be eventually obtained via FighterZ pass.

Dragon Ball FighterZ delivers in a lot of ways, especially in its presentation. Arc System Works did a fantastic job taking the anime and bringing it into the game. The characters are very faithful in terms of looks and movement. Everything feels familiar and right at home. The voice acting takes props as well and the good news is that the game includes both English and Japanese voice acting. Many of us who watch the anime will enjoy it a lot. If I were to list any negatives about this, it’s the following. First there is no option to turn off the auto-combo since it’s integrated into the game as a means of attracting new players. Also you can’t change the voices for each character individually. These are minor nitpicks and it shouldn’t stop anyone from enjoying an awesome game like this.

In conclusion, Dragon Ball FighterZ is pretty much Marvel vs. Capcom but with Dragon Ball characters and that’s a good thing. The game itself is awesome from both a presentation and gameplay standpoint. It offers a lot of content, fast-paced gameplay and a story mode that is quite fun. What else can I say about this? Namco Bandai and Arc System Works delivered a game that is awesome on all fronts. If a game like Marvel vs. Capcom Infinite made you disappointed, Dragon Ball FighterZ will leave you satisfied and wanting for more. I guarantee it.

I give Dragon Ball FighterZ a solid 9 out of 10. It is worth the full price and earns my personal seal of approval.

Steamworld Dig 2 Review

Steamworld Dig 2 Review – Written by Jose Vega

Product provided by Image & Form Games. Special thanks to them!

Four years ago, a little game called Steamworld Dig was released upon the world. Developed by Image & Form Games, it focused on a robot named Rusty who explores the world below to find treasure, challenge and a sense of mystery. The game’s favorable reception would soon give way to two sequels although it led to the game being ported many times for players to get a chance to experience it. Four years later, the game would finally have a sequel in the form of Steamworld Dig 2. With a new protagonist and a new story to tell, does this game carry the same charm and feel as the original?

The story of Steamworld Dig 2 takes place some time after the first game. Rusty, the protagonist of the last game has gone missing. You play the role as Dorothy McCrank (aka Dot) who moves to the town of El Machino to find him. Along the way, she gets help from a mysterious creature who has his reasons for joining in. Together, the two will discover something sinister that may affect their home and the entire planet. The story in the game has me curious and they mostly happen in many instances as you explore through the area. By the time the game ends, you can’t help but feel bad for Dot and everyone. I won’t spoil it but yes, this game really made me have the feels for it.

Like the first Steamworld Dig, this game is a Metroidvania-style game where exploration is the main focus. All you do in the game is head underground and with your trusty pickaxe dig your way down. How Dot goes depend on you and that’s the whole gist of it. The game does have an objective based format but you are free to explore at your leisure. As you do so you collect treasure that can be exchanged for money, the money in turn can be used to purchase upgrades for Dot’s gear and stats. But there are also collectibles that can be exchanged to get special upgrades. Her skills are also tied to cogs that you find as you explore. Cogs are used to make modifications that can help Dot in various situations. They can also be swapped to other perks, offering a lot of options. There’s also a level up system but it’s used for obtaining bonus pay when you trade jewels for cash. Of course if you end up going down, you suffer a small penalty. It isn’t much and you can recover the stuff you collect but good luck trying to find it if you are way down on your journey.

All of this provide the game a lot to do and it’ll be needed to progress. Like Metroid, the game will take you quite a while to achieve 100% completion. But if you simply want to beat the game it can take you roughly 6-8 hours. There is some replay value since you have to collect everything to achieve 100% while maxing out Dot. It’s a lot of work. The game isn’t hard either but it can be if you choose to do so. There are boss battles and many require strategy to beat them. Thankfully they aren’t at the point where it can get real intense. It also has one of the best fast-travel systems ever meaning at certain points, you can find a shaft you can use to move from one area to the next quickly. Or if you want you can use it to head back up above to restock. Then once you’re set, you use the fast travel to return where you left off. Simple.

Steamworld Dig 2 is a sight to behold. Each environment stands out while adding something to set itself apart. Whether on the PS4, Switch, PS Vita or PC, the game is amazing. It’s easy to pick up and play. The controls are simple yet easy and as you play and unlock new gadgets and upgrades, it gets better. The characters look good and even the enemies stand out. Image & Form Games deserve all the praise they can get for delivering on a sequel that surpasses the original and in some ways tie things to another game in the Steamworld series.

If I were to find any problems with Steamworld Dig 2, I feel that at times trying to get all the upgrades can be a grind. Yeah, you can be able to max yourself out if you put the effort but good luck with it especially since trying to find everything underground and in some areas a challenge onto itself. I could be wrong. Also, a lack of a New Game + limits replayability a bit but that shouldn’t stop you from enjoying this.

Steamworld Dig 2 is an impressive sequel to the first game and one you should definitely get a chance to play. It has everything you ever want in a game like this: exploring, combat, platforming and puzzles, you name it. The addition of RPG elements add a bit more to an impressive game and the fact that it’s $20 says a lot. For $20 you get all this. This is amazing. If you want a little something to pass the time, this is it. Steamworld Dig 2 is one dig you don’t want to miss out on. I guarantee it.

I give Steamworld Dig 2 a 9 out of 10. It’s a must buy.

Marvel vs. Capcom Infinite Review

Marvel vs. Capcom Infinite Review – Written by Jose Vega

Purchased product for the sake of review.

Marvel & Capcom… they are two different companies that have one thing in common: a franchise where many of their franchise’s best duke it out against each other. In 2011, Marvel vs. Capcom 3 was released. Though it had a pretty positive reception, it wasn’t enough and the series would enter hibernation. Marvel was under the grip of Disney and before long, Disney would get involved making games of their own, only to call it quits after Disney Infinity bit the dust. Five years later, it was announced that Marvel and Capcom would be back at it again with a new entry into the Versus series. The game in question was Marvel vs. Capcom Infinite. Now that it has been released, does this game hold up to the hype?

The plot for Marvel vs. Capcom Infinite involves Ultron Sigma using the Reality and Space Stones to merge the worlds of Marvel and Capcom together. This creates a world where he is ruler but a legion of heroes from both Marvel and Capcom worlds unite to not only defeat Ultron Sigma but also find a way to undo and restore their respective worlds.

Many previous entries didn’t have much of a plot but this is the first time in the series where the plot takes precedence. Sadly I feel that it isn’t as interesting. Capcom had hyped the game’s story as being the main focal point. All it did sadly was only damage the overall presentation, especially when the demo was released a few months back. Compared to the final version it isn’t as much helpful and though it did improve when it came to the character models, having something that wasn’t as good in the beginning only serves to hurt the game, not help it. If anyone likes the story, more power to them. However I believe that a story had to be made in response to Netherealm’s games like Mortal Kombat and Injustice having story modes that provide a lot.

Gameplay has always been the Versus series’ strong point and this is no exception. Going back to basics, Marvel vs. Capcom Infinite is a 2-on-2 fighting game where you choose two characters and then duke it out either with the computer or online against other players. It also is a 4-button fighter with 2 punches & 2 kicks respectively, similar to Marvel vs. Capcom 2. One noticeable feature is the Infinity Stones, brought back from Marvel Super Heroes. They provide a nifty addition by adding an advantage that can change how your team handles the battlefield. By pressing either the left or both shoulder buttons, you can activate an Infinity Surge for a quick effect or go full throttle with an Infinity Storm after filling up your Infinite meter. This adds a lot of variety to the game, as each of the six Infinity Stones offers different effects. You have a choice of up to 30 different characters to choose from. More than half of the cast is from the previous game and unfortunately it hurts the overall game. You have new characters such as Mega Man X, Jedah, Gamora, Captain Marvel (Carol Danvers) and some that are coming down the line as DLC but I feel pretty disappointed that the roster is lackluster. Simply lackluster.

The game does offer a lot and compared to Street Fighter V, at least that’s better than having a barebones product. You have your traditional arcade and versus modes but there’s also Story. Story Mode will take you probably 2-3 hours to complete, more if players plan to do it in a higher difficulty. Mission Mode is back from Marvel 3 and it offers players a set of challenges they need to complete with each character. Online mode is also included with ranked and player matches. Players can also set up lobbied where up to eight players can play against each other. Interestingly, up to four games can happen in a lobby at once. It’s pretty cool. Compared to SFV, this game really offers a lot for your money’s worth and if you have friends then you’ll have a fun time. Also the game has an Easy Combo System that you can thankfully turn off in the options menu. It’s a neat addition for newcomers to get into the game without having to worry about anything complex. It also applies for Easy Hyper Combos as well, which like I mentioned can be turned off.

Though it has many positives, Marvel vs. Capcom Infinite has many things that hurt the game. The presentation isn’t that great. Character models may look good but most of the time, they feel off. Compared to the demo where they looked real hideous in some cases, I am happy that Capcom took the liberty to improve on the models after much feedback. The story isn’t as great and can sometimes be real jarring. Since story had been focused on a lot, it also means there are no arcade endings. A bummer. Music is also a bit forgetful. Many of the tracks don’t seem to hook you compared to previous titles and though the game uses techno, it doesn’t click. I mentioned that the roster was lackluster. Several well-known characters such as Wolverine, Magneto and others aren’t in the game. This is mostly due to legal stuff behind the scenes between Marvel/Disney and Fox over the film rights. It’s upsetting that they aren’t in and I can understand why but on the other hand, all of this is just one big advertisement for the Marvel Cinematic Universe.

Another big nitpick is DLC and it seems Capcom hasn’t learned their lesson from Street Fighter V. Unlike SFV, this issue is minor at best. There is DLC in the game and it comprises of six new characters as well as some alternate costumes. A season pass for this can be purchased but I feel that their business model will only do more harm than good for the overall game. Made no better that the game has a $90 deluxe edition and a $200 collector’s edition that is outright poor. It didn’t help that the game had pretty poor PR especially with Peter “Combofiend” Ross as well as Pete Rosas and Michael Evans saying stuff like characters are functions or saying that there’s no X-Men because fans don’t remember them. It’s poor PR on not just Capcom’s part but also Marvel and Disney. No wonder the game had controversy from the get-go.

Overall, Marvel vs. Capcom Infinite isn’t a bad game. It truthfully isn’t. The game has really good gameplay, addicting if you put the time and effort into it. However great gameplay doesn’t equal a great game if the overall presentation is lackluster. A poor roster of familiar faces with little new appearances, a story that doesn’t seem to grip you in, questionable choices behind the scenes and you get a recipe for disaster. Should you buy this game at full price? Absolutely not. Wait for a price drop or better yet, wait till Capcom releases a complete edition for this. Marvel vs. Capcom Infinite may be a game that would get the series out of hibernation but it’s not the game we’re looking for.

I give Marvel vs. Capcom Infinite a 5 out of 10. You want a fighting game that feels like Marvel vs. Capcom but plays well? Wait for Dragon Ball Fighter Z.

Sonic Mania Review

Sonic Mania Review – Written by Jose Vega

Product provided for this review by SEGA. Special thanks to them.

For more than 25 years, Sonic the Hedgehog has been one of SEGA’s flagship franchises. It had humble beginnings during the 90s console wars between the Genesis and SNES but after SEGA went 3rd party, the journey got a bit shaky. 2006 would be the year Sonic would enter a dark age with many of their titles getting mixed to negative receptions. Things would pick up in the following years, despite some flops, and last year SEGA announced that Sonic would return with 2 more titles. One of them, Sonic Mania has been hyped for some time. Does the hype pay off?

Sonic Mania takes place after the events of Sonic 3 & Knuckles. The plot centers on Sonic & Tails returning to Angel Island, learning that a strange energy source was sighted there. Unfortunately, a legion of Eggman’s robots has got there first, getting their hands on the Phantom Ruby. However, it whisks Sonic, Tails, Knuckles (unexpectedly) and the Egg Robots to a familiar locale. Seeing the danger & the evolved Hard-Boiled Heavies off with the jewel, Sonic along with Tails and Knuckles must team up to prevent the Phantom Ruby from falling into Eggman’s hands.

It’s simple Sonic storytelling. Eggman enacts another of his world domination plans and it’s up to Sonic and his friends to stop them. Surprisingly he’s not the only threat they have to deal with. Eggman’s personal squad, the Hard-Boiled Heavies are also involved. This makes things a bit intense but what do you expect in a Sonic game. I have no complaints with it honestly.

Sonic Mania brings Sonic back to its 2D side-scrolling roots and it’s one that works, taking inspiration from the 16-bit Sonic games that made Sonic what he is today. If you’ve played many of the old school Sonic games, you will feel right at home here. You have three playable characters: Sonic, Tails, and Knuckles. All of them play the same but with a few differences. They can jump, run, spin dash, etc. You get the idea. Sonic has a peel out move that lets him be on the move quickly. Tails can fly to avoid enemies and find hidden secrets and Knuckles can glide, climb walls, has a jump that isn’t as high & can access areas that Sonic and Tails can’t go through normally. You will need their strengths to conquer the game’s 12 zones. As far as length, you can beat the game in just a couple of hours and with three playable characters, it adds a lot in terms of replay value. There’s also Time Attack where you can race to get the fastest time and Competition where you and a friend can go head to head offline to see who can reach the end of a stage first. It’s great.

There are 12 zones in this game, each with two acts. More than half of the zones are classic levels from previous Sonic games but they’re given a revamp when it comes to level design. The rest are brand new to the game and offer so much to the experience. What’s interesting is that each level offers many paths for the player to come from. It’s still simple enough going from start to finish but how you go about it depends on the player. Sometimes there are secrets you can find such as item boxes or giant rings. Like the classic games, there are bonus stages and by hitting checkpoints or finding giant rings, you get access to them. Checkpoint bonus stages are of the Blue Spheres from Sonic 3 & Knuckles and completing them net you medallions and they’re used to unlock various secrets. The Giant Ring bonus stages have you chasing after a UFO that carries a Chaos Emerald. Your skills will be tested, as you must collect blue spheres to increase your speed and rings to extend your time. Beating them will be a challenge but worth it in order to get the Chaos Emerald. There are 7 of these and they get harder as you progress.

At the end of each act, there is a boss. Many pay nods to previous Sonic bosses. If anything SEGA really puts a lot of heart when it comes to the game and it shows. It also helps that Sonic Mania has a truly stellar presentation. The graphics are just what you expect for a retro 16-bit game and they did a job keeping it faithful to them. All of the levels offer something different and they are vibrant, full of colors and if you look hard enough, there are many nods and references to various SEGA related stuff. Sprites are detailed and authentic as well. They’re also expressive. Controls are very precise. Perfect would be too appropriate of a word to describe how good the game plays. I mean it. It’s perfect and easy to pick up and play. Whitehead Productions should be praised for giving us a Sonic game that feels like the old school games but in a new environment. I only hope SEGA can get him involved in a possible Mania sequel.

Although I want to praise the game for its presentation, what really nailed it in for me was the music. Tee Lopes went in and delivered a soundtrack that is godly. I kid you not. All of the music in the game is amazing to listen to. Whether it’s remixed versions of Green Hill & Flying Battery or songs from the new stages like Studiopolis and Mirage Saloon, this game has it all. A game that has a stellar presentation, topped with a superb soundtrack. What more needs to be said?

I do have one minor issue with the game and it can be quite a challenge. The game feels like the old school Sonic games and new players who may experience this can find it to be one that requires them to get good. The difficulty is a bit balanced but there will be some moments of unfairness. It shouldn’t dissuade anyone though. Sonic Mania has a lot of content and high replay value that anyone can be able to enjoy no matter what. But yes, it is challenging but there’s a good amount of reward for those looking to complete everything.

It’s surprising how fans of the Sonic franchise were given the go ahead by SEGA to produce a game that’s not only fun but serves as a love letter to the Sonic franchise, it’s fans and SEGA as a whole. Sonic Mania is a special kind of game. Being at around $20 is enough to convince anyone that it’s worth a definite buy. Everything about the game whether it be its presentation, controls, music, etc. delivers on all fronts. Sure it can be a challenge for those that have little idea but it shouldn’t dissuade anyone otherwise. If you haven’t played a Sonic game or if you feel you want something that reminds you of the good old days, Sonic Mania is THE game. The blue blur isn’t going anywhere and this game proves that he’ll be around speeding through for many years to come.

I give Sonic Mania a 9 out of 10. I want to make it a perfect 10 but I feel this rating is more than enough.