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Sonic Mania Review

Sonic Mania Review – Written by Jose Vega

Product provided for this review by SEGA. Special thanks to them.

For more than 25 years, Sonic the Hedgehog has been one of SEGA’s flagship franchises. It had humble beginnings during the 90s console wars between the Genesis and SNES but after SEGA went 3rd party, the journey got a bit shaky. 2006 would be the year Sonic would enter a dark age with many of their titles getting mixed to negative receptions. Things would pick up in the following years, despite some flops, and last year SEGA announced that Sonic would return with 2 more titles. One of them, Sonic Mania has been hyped for some time. Does the hype pay off?

Sonic Mania takes place after the events of Sonic 3 & Knuckles. The plot centers on Sonic & Tails returning to Angel Island, learning that a strange energy source was sighted there. Unfortunately, a legion of Eggman’s robots has got there first, getting their hands on the Phantom Ruby. However, it whisks Sonic, Tails, Knuckles (unexpectedly) and the Egg Robots to a familiar locale. Seeing the danger & the evolved Hard-Boiled Heavies off with the jewel, Sonic along with Tails and Knuckles must team up to prevent the Phantom Ruby from falling into Eggman’s hands.

It’s simple Sonic storytelling. Eggman enacts another of his world domination plans and it’s up to Sonic and his friends to stop them. Surprisingly he’s not the only threat they have to deal with. Eggman’s personal squad, the Hard-Boiled Heavies are also involved. This makes things a bit intense but what do you expect in a Sonic game. I have no complaints with it honestly.

Sonic Mania brings Sonic back to its 2D side-scrolling roots and it’s one that works, taking inspiration from the 16-bit Sonic games that made Sonic what he is today. If you’ve played many of the old school Sonic games, you will feel right at home here. You have three playable characters: Sonic, Tails, and Knuckles. All of them play the same but with a few differences. They can jump, run, spin dash, etc. You get the idea. Sonic has a peel out move that lets him be on the move quickly. Tails can fly to avoid enemies and find hidden secrets and Knuckles can glide, climb walls, has a jump that isn’t as high & can access areas that Sonic and Tails can’t go through normally. You will need their strengths to conquer the game’s 12 zones. As far as length, you can beat the game in just a couple of hours and with three playable characters, it adds a lot in terms of replay value. There’s also Time Attack where you can race to get the fastest time and Competition where you and a friend can go head to head offline to see who can reach the end of a stage first. It’s great.

There are 12 zones in this game, each with two acts. More than half of the zones are classic levels from previous Sonic games but they’re given a revamp when it comes to level design. The rest are brand new to the game and offer so much to the experience. What’s interesting is that each level offers many paths for the player to come from. It’s still simple enough going from start to finish but how you go about it depends on the player. Sometimes there are secrets you can find such as item boxes or giant rings. Like the classic games, there are bonus stages and by hitting checkpoints or finding giant rings, you get access to them. Checkpoint bonus stages are of the Blue Spheres from Sonic 3 & Knuckles and completing them net you medallions and they’re used to unlock various secrets. The Giant Ring bonus stages have you chasing after a UFO that carries a Chaos Emerald. Your skills will be tested, as you must collect blue spheres to increase your speed and rings to extend your time. Beating them will be a challenge but worth it in order to get the Chaos Emerald. There are 7 of these and they get harder as you progress.

At the end of each act, there is a boss. Many pay nods to previous Sonic bosses. If anything SEGA really puts a lot of heart when it comes to the game and it shows. It also helps that Sonic Mania has a truly stellar presentation. The graphics are just what you expect for a retro 16-bit game and they did a job keeping it faithful to them. All of the levels offer something different and they are vibrant, full of colors and if you look hard enough, there are many nods and references to various SEGA related stuff. Sprites are detailed and authentic as well. They’re also expressive. Controls are very precise. Perfect would be too appropriate of a word to describe how good the game plays. I mean it. It’s perfect and easy to pick up and play. Whitehead Productions should be praised for giving us a Sonic game that feels like the old school games but in a new environment. I only hope SEGA can get him involved in a possible Mania sequel.

Although I want to praise the game for its presentation, what really nailed it in for me was the music. Tee Lopes went in and delivered a soundtrack that is godly. I kid you not. All of the music in the game is amazing to listen to. Whether it’s remixed versions of Green Hill & Flying Battery or songs from the new stages like Studiopolis and Mirage Saloon, this game has it all. A game that has a stellar presentation, topped with a superb soundtrack. What more needs to be said?

I do have one minor issue with the game and it can be quite a challenge. The game feels like the old school Sonic games and new players who may experience this can find it to be one that requires them to get good. The difficulty is a bit balanced but there will be some moments of unfairness. It shouldn’t dissuade anyone though. Sonic Mania has a lot of content and high replay value that anyone can be able to enjoy no matter what. But yes, it is challenging but there’s a good amount of reward for those looking to complete everything.

It’s surprising how fans of the Sonic franchise were given the go ahead by SEGA to produce a game that’s not only fun but serves as a love letter to the Sonic franchise, it’s fans and SEGA as a whole. Sonic Mania is a special kind of game. Being at around $20 is enough to convince anyone that it’s worth a definite buy. Everything about the game whether it be its presentation, controls, music, etc. delivers on all fronts. Sure it can be a challenge for those that have little idea but it shouldn’t dissuade anyone otherwise. If you haven’t played a Sonic game or if you feel you want something that reminds you of the good old days, Sonic Mania is THE game. The blue blur isn’t going anywhere and this game proves that he’ll be around speeding through for many years to come.

I give Sonic Mania a 9 out of 10. I want to make it a perfect 10 but I feel this rating is more than enough.

Street Fighter V Review

Street Fighter V Review – Written by Jose Vega

Purchased my copy at full price for the sake of this review.

For almost 30 years, Street Fighter was the series that gave new life to the fighting game genre. Whether it’s the memorable characters, music or its tight gameplay, it brought us so much that fans still enjoy to this day. It’s previous entry Street Fighter IV provided so much, despite the game getting numerous updates and revisions. Last year, Capcom was ready to bring Street Fighter into the next gaming generation with Street Fighter V, released as a Sony exclusive for PS4 and PC. The question looms… does it deliver the same way SFIV had all those years ago or will this game crash and burn to the ground? Considering that it’s almost a year since the game’s release, I am going to be reviewing the game in its current state.

The Street Fighter series has never been known for it’ story. This game’s no exception. The story is split between “Character Story” and the Cinematic Story that was released in June as a free update. But to summarize, M. Bison of Shadaloo enacts his plan for world domination and he does so with the Black Moons. Now several groups are gathering to put a stop to Bison’s plans but many may be having plans of their own. The story is pretty predictable, your traditional “stop the bad guy before they take over the world” thing. Nothing fancy. Considering that this is set in-between Street Fighter IV and III, it does explain certain events that we would see in later games. The character story mode however consist of short segments that last 6-10 minutes but provide a bit of exposition for all the characters involved. They’re harmless fun but at least you get an idea of what the characters are and their motivations.

Street Fighter V doesn’t offer much in terms of content. Later updates did include modes like Challenges but when it was first released, the game provided little. It makes the game feel barebones. I find it disappointing. Many other fighting games like Mortal Kombat, Tekken and Smash Bros. offer a lot of content and variety at full price and the most important thing is having content for people that just want to pick up and play. To see that it doesn’t have that is upsetting and will only drive consumers away. I am aware that the game was released for the competitive crowd but unless there’s something for casuals, it’ll be a failure from the get go. There is online play but when it was first released, it had numerous server issues that hindered the experience. They did fix it eventually but overall, Street Fighter V is barebones on release and to this day, it still is. Capcom dropped the ball and they should have put a bit more time in refining the game to make it complete.

Despite the negatives, Street Fighter V is great in terms of graphics and gameplay. The game looks amazing, a step up from Street Fighter IV. From a design standpoint, it’s well done. The character models are better but for some reason, they seem a bit too muscular. All the stages are vibrant and colorful, backing it up with music. SFV’s high point also includes the music. The music is very good and some tracks are real addicting to listen to. Thankfully you have the option to switch between stage and character music so that’s a plus.

If you’ve played a previous Street Fighter game then you’ll feel right at home. The controls are the same but there are a few noticeable changes. For starters, everyone has a Critical Art, a V-Trigger and V-Reversal. They are the game’s main gimmicks. Each character has a specific V-Trigger and Reversal ability that sets them apart from the others. They depend on the character and can make matches pretty intense. I can say that Capcom did do a good job at making the controls easier for newcomers but can also be challenging for competitive players. Compared to Street Fighter IV’s battle system, this is a bit easier. Though I wish that the game could allow players to choose from a variety of V-Trigger/Reversal and Critical Arts. It can add more to the game and its characters.

I mentioned earlier that this game offers too few content but then they decide to include micro transactions. They can be obtained either by using real money or Fight Money, Street Fighter V’s currency and consists of alternate costumes, color palettes, stages and characters that would come as DLC. If that isn’t enough, Capcom has the gall to include a season pass… in a $60 full price game that offers barebones content. Just no. It’s unacceptable. If it were like Street Fighter IV then it would be okay but not here. I don’t accept it and even now that the place has been reduced to $30, it still isn’t enough. Had Capcom put more time and released it later down the line with more characters and modes, it would be better. But sadly it shot them in the foot and they paid the price for it.

Capcom may have dropped the ball big with Street Fighter V but it shouldn’t hinder anyone from taking the time to enjoy it. The presentation and gameplay are its high points but they can only last so long with its lack of content. Yes the game was released to please the competitive crowd and an audience is there for it but they did it at the expense of the casual crowd. Regardless, Street Fighter V is a well-designed game that anyone can enjoy… if only it could provide more for your money’s worth.

Had I reviewed this game when it was first released, my rating for it would be less than what it should deserve. For the time being, I give Street Fighter V a 6 out of 10.